Storyteller01
First Post
molonel said:If you use the basic, randomized city size generation tables and take no account of culture, alignment, deity or geography, and give your characters unlimited wealth and time to travel anywhere they want, gosh, it becomes a lot easier, doesn't it?
Alright, let's get to the meat of the matter here.
At no point have I said you were wrong or playing improperly. I played my way, you play yours. We seem to agree on that much.
So far (again) I've been called micro-managing, silly, nit picky, and anal. The tone of your posts have been abrasive and 'while I'll you kind words, we'll still be patronizing'. You've implied, after I've stated how my games are played, both that my games are either too harsh or littered with (as you put it) McClerics and Starbucks temples. I took it too far; my own personal flaw to deal with.
I've got strong view points. I do my best not to force them on anyone else, and I don't think I've done so here. Correct me if I'm wrong.
We can keep this up or agree to disagree. Keeping the name-calling and condescension to a minimum would be helpful in either event.
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