Is RAISE DEAD (etc.) too readily available in most D&D campaigns?

Is RAISE DEAD (etc.) too readily available in most D&D campaigns?


  • Poll closed .
molonel said:
If you use the basic, randomized city size generation tables and take no account of culture, alignment, deity or geography, and give your characters unlimited wealth and time to travel anywhere they want, gosh, it becomes a lot easier, doesn't it?

Alright, let's get to the meat of the matter here.

At no point have I said you were wrong or playing improperly. I played my way, you play yours. We seem to agree on that much.

So far (again) I've been called micro-managing, silly, nit picky, and anal. The tone of your posts have been abrasive and 'while I'll you kind words, we'll still be patronizing'. You've implied, after I've stated how my games are played, both that my games are either too harsh or littered with (as you put it) McClerics and Starbucks temples. I took it too far; my own personal flaw to deal with.

I've got strong view points. I do my best not to force them on anyone else, and I don't think I've done so here. Correct me if I'm wrong.

We can keep this up or agree to disagree. Keeping the name-calling and condescension to a minimum would be helpful in either event.
 
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ThirdWizard said:
, but where's my crowd who simply acknowledge that Raise Dead can occur quite commonly in D&D and just don't care?

I'm with you, TW. I am perfectly happy to let my players come back from the dead, as many times as is necessary.

Is two enough to start the recolution?

Later
silver
 

Michael Silverbane said:
I'm with you, TW. I am perfectly happy to let my players come back from the dead, as many times as is necessary.

Is two enough to start the recolution?

Later
silver


Count me as well. I send my PCs on a lot of church sponsored missions, and one of the understandings is that they'll bring the heroes back (as long as they provide the material components). That probably makes me a terrible world builder and also means that I'm having bad-wrong fun. At least to some people. :p
 

I think I was clinched when I was called micro-managing, more than anything else...

Mirco-managing for him could work for you, just like the suggested difficulties of untimely bodily trauma work for him but are too dismissive for you.

This is pretty much an "agree to disagree" scenario, but to do so, I think the point needs to be ceded that the D&D rules as is aren't inherently cheapening death in any objective fashion. Just that you feel they're too cheap for you. It's just the basic realization that your perspective isn't the objective truth.

Molonel seems to realize that (and keeps reiterating that the way you play your game is your own pleasure and well within your rights to do) though the snark gets the better of him more often than not. :p
 

Kamikaze Midget said:
This is pretty much an "agree to disagree" scenario, but to do so, I think the point needs to be ceded that the D&D rules as is aren't inherently cheapening death in any objective fashion. Just that you feel they're too cheap for you. It's just the basic realization that your perspective isn't the objective truth.

Molonel seems to realize that (and keeps reiterating that the way you play your game is your own pleasure and well within your rights to do) though the snark gets the better of him more often than not. :p


meh...

Thought I had. Guess I wasn't quite as objective as I thought. Aw hell... :o
 


meh...

Thought I had. Guess I wasn't quite as objective as I thought. Aw hell...

Cool, then. As long as we can agree that the core rules ain't necessarily broke, then I can accept your preference to play in a game where death is a more dramatic rare event that people don't come back from, and you can (probably?) accept my preference to play in a game where death is a common adventuring danger that has an expensive and painful way to recover from.
 

Hrm, popular stories which feature lots of ressurection. An interesting question. Here's a few that I can think of:
  • Dr. Who
  • Farmer's Riverworld series
  • K. S. Robinson's The Year's of Rice and Salt
  • Steven King's Pet Cemetery

Can anyone else add more?
 

Kamikaze Midget said:
Cool, then. As long as we can agree that the core rules ain't necessarily broke, then I can accept your preference to play in a game where death is a more dramatic rare event that people don't come back from, and you can (probably?) accept my preference to play in a game where death is a common adventuring danger that has an expensive and painful way to recover from.

Wasn't my intention to tell y'all what's what. I have no problem with others using raise, or manipulating it if another DM makes it available. Just reacted badly to criticism.
 

Hussar said:
Hrm, popular stories which feature lots of ressurection. An interesting question. Here's a few that I can think of:
  • Dr. Who
  • Farmer's Riverworld series
  • K. S. Robinson's The Year's of Rice and Salt
  • Steven King's Pet Cemetery

Can anyone else add more?

Not sure that last counts as a resurrection. More like create undead or some type of possession.


Book wise, Endemion and Rise of Endemion use it as a means of space travel. High g's during travel crush you, and a small organic cross reconstitues you. Then again, the books Hyperion and Fall of Hyperion put the known universe through hell to get that ability.

Not too sure how in works in the first Endimeon, but in Hyperion those who were brought back weren't as complete as they were before death. Chunks of memories missing, slight variance in genetics. Those that went through it too often were little more than immortal primates. You could look at it a Raise Dead taken to an extreme conclusion, maybe taking Int instead of Con.
 
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