Storyteller01 said:Cool. Here is not a solid sampling of the gaming community.
And you are?
Storyteller01 said:EXACTLY!! Hence the question from the OP.
Okay. That is your opinion. You'll notice when you speak about your game, and your own gaming experiences, I have no truck with that.
Storyteller01 said:Then why the hate, or jumping to conclusions (at what point did I call you freakish or strange?). Does the fact that you've been to cons make your option any better?
The hate? I'm here arguing and disagreeing just like you. I've freely admitted all along that my experiences are mine alone. I haven't attempted to speak for anyone else. But if we're going to start talking about experience with other gamers, I have extensive experience to draw from. Does that make me right? No, no more than your experiences make you absolutely right.
Storyteller01 said:Show me stats in WotC products that don't assume raising is readily available.
You first.
Storyteller01 said:Or a published adventure that doesn't have raising/healing available for cheap after the event is finished (RttToEE almost makes having a cleric with raise dead manditory). Or a WotC published world that doesn't have cities and metropoli with cleric capable of healing for x.
Those cities are there. I freely admit that. But they aren't Starbucks.
The Forgotten Realms is a HIGH magic world. If the majority of your experience is there, I can see how you might have a different impression of things.
RttToEE is a rewrite of a 1st Edition meatgrinder. It was written that way years ago, and it was rewritten to reflect the original flavor. You went in with half a dozen character, and you were lucky to come out without making more.
I've never denied that these means are possible. But you didn't say "possible." You said cheap and easy.
I've shown that isn't necessarily the case.
Storyteller01 said:As you said, it may not be easy. Our definition of what characters should go through is very different. I prefer that characters don't fall back on 'I'll get raised anyway', you prefer to keep them. Still, if you play 'this option in the DMG won't be used' you're not fudging (and I mean outside of considering spells fudging) any less than anyone else.
I've never had a player shrug, and then say, "I'll get raised anyway."
That's not the way I'd prefer it, and that's not the way it's played out.
I play a pretty straight game, although I've been experimenting more, lately, with flavor and houserules. It's not that I don't use options in the DMG, but I don't think they mean what you say they mean.
If the implication is that you are running the game closer to the rules by using McClerics, high temples scattered about like Starbucks and all adventures are 2 or 3 days away from a major metropolis and run through a short dungeoncrawl, then no. I absolutely disagree with that.