Quasqueton said:I wonder: Those who want coming back from the dead to be rare/extremely difficult -- is character death equally rare? Is this because your Players are especially good at staying alive, very lucky, or does the DM "cheat" either by fudging directly or by giving the PCs some kind of "get out of death" gimmick (luck/action points)?
I can't imagine a game being fun if death is as common as the "default" D&D game, but raising as rarer/more difficult than the "default" D&D game.
In my experience, character death is not rare (peg it at "uncommon", so I like to have ways back from death to be available.
Quasqueton
I think PC death is too easy at low levels, and I like PC death to be rare at all levels, reducing the need for Raise Dead. I like the idea of altering RD to be "Cure Mortal Wounds", my own approach is to use Fate Points and/or saving throws to avoid death.