Is Star Wars d20 revised worth it?

its worth it if you want to play d20 star wars

I really like what I have read so far. I don't like the fact that Jedi must spend thier skill points in force skills as one group of skill points. This makes Jedi very weak if they want to be good jedi. They may have a lot of Jedi skills but then they can't even climb a wall. They shouldn't have to sacrifice other skills to be good jedi or force adepts.

I figure its up to the DM to make changes to that or not, but I just wish they didn't have that in the book or gave jedi more skill points then they got, especially jedi guardians who most likely will put high scores in Int. instead of Strength now.
 

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If they gave Jedi and force adepts more skill points because they need to spend them in the force skills then they need to balance that by giving everyone those same extra skill points. Already I am hard pressed to find players who dont always have to play jedi, keep improving the best two classes in the game and there wont be any reason to have the others because no one will play them.
 

jedi

Well I'm sorry but I believe that the Jedi are like mages or clerics, depending on which way you play your character and in D&D mages get their spells seperately from their skills. the fact they combined those two aspects really hurts the jedi. The jedi should have had skills then they should have had abilities that they chose. As they go up in level they get more abilities. Now as it is, you either play a very weak jedi who can still do the normal things every other character can do or you play a jedi that rules with his jedi abilities but has nothing else to show for his character. That will in turn hurt the whole group because a jedi will only offer his jedi abilities to the table and nothing else.

I don't see a problem adding skill points to everyone else as well. Maybe making every character class's modifier go up by two. That way every other class is that much better at regular nonforce skills, but jedi can spend a significant amount of skill points in force skills and still be able to do some other stuff.
 

Mistwell said:

As for the Star Wars d20 general game itself: Are people really loving playing this game? Is it all that it should be? Are the gaming sessions memorable? Do the rules leave something to be desired? Does it FEEL like star wars when you play?

,

Playing it, loving it! I can almost hear the music playing in the background!

My character is an aged old soldier/bodyguard on tattoine. It is the time of the rebellion, and he can't help remembering when he was a kid that a human boy won the Boonta Eve classic pod race. He always thought he could do that... he had hunches... and sometimes, when he really needed it, he could be really quick...

- I came second in that pod race, but at least I finished! Yay! Meanwhile my companions where stirring things up among the stands, helping to foil an assassination plot against Jabba and thus getting embroiled in Huttese politics...

Did I say I'm loving this game?

Now if I could just find that strange old man that I saw in the cantina the other day...
 

Enforcer said:


-no inclusion of a Force Push ability (like when Darth Maul pushes Obi-Wan into that pit in Ep I.)
.

I am sure that they have simply changed Force Push into Force Strike and made a couple of changes to the circumstances of use. I don't have the book to hand, but if they have removed the "knock back 2m and fall over if Refl ST failed", then we will simply add it back in.

I agree that the Dissipate Energy feat is madly broken. I think we will continue to use the old one, which is at least practical.

I'm disappointed that they removed the "knockdown" combat action which was flavoursome - we see it used in ESB and TPM at the very least, and it fits a niche which Trip can't fill on its own IMO.

CHeers
 

Well I have a few problems with it, but overall it is fairly good.

Problem 1 vehicle rules and combat. The static AC of vehicles suck. Sorry speeder bike ac 11, your the greatest pilot in the unvierse dodging and weaving up a street at 300 KPH and an angry 90 year old grandma has a decent chance of hitiing your bike with a thrown rock. I don't know maybe your class defense bonus should be added to the defense of vehicles, something needs to be changed. Also the armor or attacks on certain vehciles need to be changed. Snowspeeders can waste At-Ats in a couple passes, none of this their armor is too stong for our blasters stuff hapens in the rpg.

Problem 2, this is minor but in the movies the characters frequently move and get multiple attacks. Yet the full attack 2 meter step rules are still in the game. I think they should of come up with a new rule that allowed more movement and full attacks, but maybe with a penalty like -1 to hit for all attacks for every 2 meters moved past the 1st.

3 Where is the jedis' ability to sense things. The closest is the pathetic enhance sences skill. But there is no force skill that allows them to sense things in nearby rooms, or little attack worm things or whatever. And they don't even have spot or listen as class skills.
 

Dr Midnight said:
[snip] and I'm glad that all Jedi can now deflect blasters without using a feat. [snip]


Really? A pal of mine was saying that he doesn't like this aspect because it is not very effective. Have you found it to be a useful skill? Is it worded in a way that you can actually deflect a lot of the shots coming at you? From what I've heard its not worth the skill points being spent in it.
 

I haven't had a chance to have deflect blasters come into play, but it looks like it should be useful. Also it's not a skill. It's a class feature that increases at different levels.
 

Margaiaman said:
Really? A pal of mine was saying that he doesn't like this aspect because it is not very effective. Have you found it to be a useful skill? Is it worded in a way that you can actually deflect a lot of the shots coming at you? From what I've heard its not worth the skill points being spent in it.
Your pal is all wrong.

Deflect is a class ability. Jedi get it at 1st level. It's proof against all attacks that fail to inflict damage (i.e. beat the Jedi's Defense), and it functions (initially) only with a lightsaber. Jedi gain greater abilities as they reach higher levels, starting with the ability to redirect what they deflect and including the ability to deflect (but not redirect) bare-handed. Neither feats nor skill points are needed to employ this ability.

It's all in the Revised Core Rulebook, and in the Jedi Guardian preview at the official WotC SWRPG page.
 

I suppose I'm wrong then. I misunderstood what he was saying.

The point of the matter was not really whether it was a skill or a class feature, but that the ability as written has a low chance of actually blockling blasters. I'll see if I can find it on the WotC site (I always seem to have trouble navigating that thing.)

Once I've read it myself I'll have a more concrete opinion to offer.
 

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