Is Star Wars d20 revised worth it?

I have only just purchased the revised core rulebook.

I find it to be very vague on mnay points. Really it is vague on all points. I would think they "plan" to release supplements in the future.
 

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After looking over the various Jedi Guardian 'Deflect' abilities I have to say I am unimpressed. A piddly little bonus to defense? What a waste. At least with the Deflect Blasters feat you have a chance to deflect any shot coming at you. Under this new method blaster deflection is hardly noticeable.

I do agree with every jedi having the ability but as it is written it is a no go. When playing in the game I'll push for something more effective. When running it I'll return it to its save vs shot format. Something like make a Jedi level save verses incoming blaster fire.
 


It's not weak at all. The bonus to Defense is a Dodge bonus, so it stacks with all other Dodge bonuses. Normally, using Deflect is a Reaction that takes your Move Action during the PC's next turn; if you use Deflect with Total Defense, you use an Attack Action instead and thus may move normally. Coupled with Deflect (Attack), this means that your Jedi PC can copy the method by which Jedi in the prequels engage their foes: deflect away all fire until you reach melee range, and then cut down the foes; reflect what fire you deflect to your foes and use AoOs to get in some licks until that occurs.

I fail to see the problem here.
 

Total Defense is a full round action. You're still loosing the MEA.

Either way you look at it, you're loosing a MEA to use the ability.

It's better to simply use the Force Ability Pump skill (I forget the name) to pump up your Dex in order to increase your AC for 10 rounds. (and this will usually be greater than 1).

Also better would be to take the Dodge skill or one of the lightsaber defense feats.

But you'll come back saying deflect blasters stacks with those so you should use them all and be happy!

It's only +1 until like 7th level, then it's a measley +2, then +3 in the teens. That's just not even worth it.

It's a lame ability because because the character is better off using other means to pump their AC than using Deflect Blaster. Losing the MEA is huge in combat, it means no full round actions, movement is cut down, decide between move or attack, etc.

But if you fail to see the problem, I'm not gonna be able to convince you. I simply posted the link for others who didn't like the new Deflect Blaster rules so they could see the feats I had come up with.

I think my way is much better because every Jedi still gets the ability but the feats they can tack onto the ability let them perform maneuvers from the movies and actually let's them do something, rather than just relying on Defense.

Anyhow, the intent of my post was not to convince, but to inform. Take it or leave it, I don't really care.
 


Doctor Doom said:
It's better to simply use the Force Ability Pump skill (I forget the name) to pump up your Dex in order to increase your AC for 10 rounds. (and this will usually be greater than 1).

Also better would be to take the Dodge skill or one of the lightsaber defense feats.

But again, those all stack, and you aren't paying a feat or a skill point to do so, so it is NOT a one or the other situation.

But you'll come back saying deflect blasters stacks with those so you should use them all and be happy!

So if you knew the flaw in your argument, why are you continuing to engage in it?

It's only +1 until like 7th level, then it's a measley +2, then +3 in the teens. That's just not even worth it.

Why is it not worth it? That's a bit like saying that a +3 weapon or +3 armor just isn't worth it in D&D.


It's a lame ability because because the character is better off using other means to pump their AC than using Deflect Blaster.

And again, it's not an either/or situation!


But if you fail to see the problem, I'm not gonna be able to convince you.

You yourself admit to the flaws in your argument, why should anyone else be convinced?
 

If you had read my -entire- post you would have seen why I think it's not worth it. Goddammit, that's the reason I stopped posting here in the first place. You all only read what you want to read.

Let me reiterate. You lose the MEA on your next action. In combat it is not worth losing the MEA for measley +1/+2/+3 to defense.

If you pump up your dex your Reflex Saves and Defense go up by +1 up to +4 depending on how you roll for 10 rounds and you still get all your actions. You lose some vitality and it takes 1 standard action to activate.

If you take Dodge feat it costs 1 feat and gives +1.

Knight Defense it costs 1 feat and gives +2.

I'm done. take it or leave it I don't care.

Here are my feats reprinted from the other thread for those who want them:

Deflect Blaster
All Jedi and Jedi Consulars can Deflect Blaster shots (or other objects) aimed at them. The Jedi need not be aware of the attack but they must not be flat-footed, restrained, or otherwise immobile and must have a lightsaber ready.

To Deflect Blaster the Jedi makes a Reflex save with the DC equal to the Attacker's Attack roll. The Jedi can deflect a number of shots or objects each round equal to one half their Jedi or Jedi Consular class level. Using the Deflect Blaster ability is a Free Action.

Feats:
Improved Deflect Blaster
prereqs: Alter, Sense, Control, Deflect Blaster Ability, +4 BAB, Weapon Focus (Saber).
description: The Jedi can use the Deflect Blaster ability even while flat-footed or denied their dexterity bonus. If the Jedi also has the quickdraw feat they do not need to have a lightsaber ready.

Ricochet Blaster
prereqs: Improved Deflect Blaster, BAB +8
description: The Jedi can ricochet blaster shots from their lightsaber at other targets. The Jedi must make a successful Deflect Blaster reflex save and then make a ranged attack roll using their saber attack bonuses but with a -4 penalty. If the attack hits the Jedi rolls damage according to the blaster shot.

Increased Deflect Blaster
prereqs: Alter, Sense, Control, Deflect Blaster Ability, BAB +6, Weapon focus (sabre)
description: The Jedi can deflect a number of blaster shots each round equal to their Jedi class level.
 

Doctor Doom said:
Total Defense is a full round action. You're still loosing the MEA.
No, it's an attack action; you still get the move action. RTFM.
It's better to simply use the Force Ability Pump skill (I forget the name) to pump up your Dex in order to increase your AC for 10 rounds. (and this will usually be greater than 1).
Enhanced Ability stacks with Deflect, Dodge, Lightsaber Defense and Total Defense. That's a lot of Defense bonuses, and your Jedi still gets to move up to his Speed rating. Once again, RTFM.
Also better would be to take the Dodge skill or one of the lightsaber defense feats.
Dodge is a feat, and that's certainly not better than Deflect.
But you'll come back saying deflect blasters stacks with those so you should use them all and be happy!

It's only +1 until like 7th level, then it's a measley +2, then +3 in the teens. That's just not even worth it.
Deflect does stack with all of those elements, and while it stacks with all of those other bonuses it remains capable of doing its primary function: to project the Jedi PC from ranged attacks. The more Defense bonuses that you can stack, the better Deflect becomes. You miss the forest for the trees.
It's a lame ability because because the character is better off using other means to pump their AC than using Deflect Blaster. Losing the MEA is huge in combat, it means no full round actions, movement is cut down, decide between move or attack, etc.
Again, RTFM. You lose the MEA only if you don't use Total Defense--which is just an attack action, and not a full-round action--so the plan is clear: Total Defense, move into melee, put down attacker. We see it in action in the movies.
But if you fail to see the problem, I'm not gonna be able to convince you. I simply posted the link for others who didn't like the new Deflect Blaster rules so they could see the feats I had come up with.

I think my way is much better because every Jedi still gets the ability but the feats they can tack onto the ability let them perform maneuvers from the movies and actually let's them do something, rather than just relying on Defense.

Anyhow, the intent of my post was not to convince, but to inform. Take it or leave it, I don't really care.
Your way sucks because you don't understand the rules, you haven't RTFM and you display a degree of ignorance about the system that I usually see at RPG Net. Try using the rules as they exist before you go off half-cocked trying to house rule things that you don't understand.
 

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