Doctor Doom said:It's better to simply use the Force Ability Pump skill (I forget the name) to pump up your Dex in order to increase your AC for 10 rounds. (and this will usually be greater than 1).
Also better would be to take the Dodge skill or one of the lightsaber defense feats.
But you'll come back saying deflect blasters stacks with those so you should use them all and be happy!
It's only +1 until like 7th level, then it's a measley +2, then +3 in the teens. That's just not even worth it.
It's a lame ability because because the character is better off using other means to pump their AC than using Deflect Blaster.
But if you fail to see the problem, I'm not gonna be able to convince you.
No, it's an attack action; you still get the move action. RTFM.Doctor Doom said:Total Defense is a full round action. You're still loosing the MEA.
Enhanced Ability stacks with Deflect, Dodge, Lightsaber Defense and Total Defense. That's a lot of Defense bonuses, and your Jedi still gets to move up to his Speed rating. Once again, RTFM.It's better to simply use the Force Ability Pump skill (I forget the name) to pump up your Dex in order to increase your AC for 10 rounds. (and this will usually be greater than 1).
Dodge is a feat, and that's certainly not better than Deflect.Also better would be to take the Dodge skill or one of the lightsaber defense feats.
Deflect does stack with all of those elements, and while it stacks with all of those other bonuses it remains capable of doing its primary function: to project the Jedi PC from ranged attacks. The more Defense bonuses that you can stack, the better Deflect becomes. You miss the forest for the trees.But you'll come back saying deflect blasters stacks with those so you should use them all and be happy!
It's only +1 until like 7th level, then it's a measley +2, then +3 in the teens. That's just not even worth it.
Again, RTFM. You lose the MEA only if you don't use Total Defense--which is just an attack action, and not a full-round action--so the plan is clear: Total Defense, move into melee, put down attacker. We see it in action in the movies.It's a lame ability because because the character is better off using other means to pump their AC than using Deflect Blaster. Losing the MEA is huge in combat, it means no full round actions, movement is cut down, decide between move or attack, etc.
Your way sucks because you don't understand the rules, you haven't RTFM and you display a degree of ignorance about the system that I usually see at RPG Net. Try using the rules as they exist before you go off half-cocked trying to house rule things that you don't understand.But if you fail to see the problem, I'm not gonna be able to convince you. I simply posted the link for others who didn't like the new Deflect Blaster rules so they could see the feats I had come up with.
I think my way is much better because every Jedi still gets the ability but the feats they can tack onto the ability let them perform maneuvers from the movies and actually let's them do something, rather than just relying on Defense.
Anyhow, the intent of my post was not to convince, but to inform. Take it or leave it, I don't really care.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.