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D&D 5E is stealth an action?

No, I didn't. Absent hiding or other obscurement, things in the open are noticed. If you disagree, what do you assign as the WIS(perception) DC to notice the Dragon in the middle of the empty, well lit cavern? If you are not hiding, you can be seen. If you've nowhere to hide, it stands to reason that you'll be seen.
IF you didn't make it up, please provide the rules quote that says everyone always know where everyone else is, every time, automatically.... Oh, and what is the range on that? Does dim light or darkness affect this 'inherrent' knowledge?

Your example is trivial. *Of course* you would see the dragon automatically. But you can pick up a small rock automatically, doesn't mean you can always pick up any and every rock.

Instead of a dragon, lets say its a cat, sleeping on a shelf in the corner of a large room.... do you 'just know' it is there when you walk into the room? What about before you walk in?


I'm not sure what kind of game you run, but in mine, sneaking between rooms in a dungeon where the next room may or may not be alerted to your presence (like having a friendly creature run into the room fleeing the party) is a quite common occurrence. I feel quite strongly that the rules are written with exactly such interactions in mind. This is not anywhere near an unusual or corner situation.
You are the DM, it is your job to make such adjudications. Some situations will be an auto-fail, some an auto-succeed, some will require a roll to absolve the uncertainty. Exactly as the game intends...
But you keep claiming that the *rules* say that it will always auto-fail... and they say no such thing.

Again, what's the DC to notice someone not hiding?
What is the DC to climb a wall? To open a lock? To find a certain book?
The answer, as always, is "it depends'. Again, it is your job as DM to make such adjudications.

Is the book alone in the room?
Are they other books in the room?
Is it on the shelf with other books?
Does it look the same or different?
How is the lighting?
Are there other distractions?

Same for noticing a creature or PC.
How far away are they?
HOw is the lighting?
How much noise are they making?
How much of them can be seen?
Are there any distractions (noises, sights, threats)

The funny part is DMs *should* always be considering these things. Even if you use the Hide action, it should matter if you are 10' or 200' away...


So, then, how does that work? I know the Hide action clearly states how the DEX(stealth) ability check functions to allow you to hide, and the perception section states how you perceive the world, and so on, but I missed the section under DEX(stealth) where it says how you do that.

Again, if you'd like to rule it that way, and invent mechanics to allow hiding without using the Hide action, you're more than welcome. I wouldn't count on that ruling working in an AL game, though.
It works that way because the *rules* say it works that way. No rule, none...zip... says you must Hide to 'slip away'. The rules *do* say you use Dex(Stealth) to 'slip away'

You seem to love the Hide Action... but *nothing* in the Hiding side-bar indicates you can Hide and then move/slip away.... You need to 'make up mechanics" to allow that to happen.
 

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Using skills generally requires an action, though.
You are making up more rules. I asked last time for a page number... and you did not provide one.
So lets try again. Please provide the rule that says 'skill use requires an action'. (Even 'generally')
You are making lots of assumptions....

Also, you may note the irony in you saying that there's no statement that there's not another way to hide, but you're insisting that since the Hide actions doesn't explicitly say you can move freely, that you can't.
I never said you can't... I said the rule did not explicitly give you the mechanics for it.
I believe you *can* move stealthily...... even if you Hide first. You seem to believe you can't move stealthily unless you Hide... I just point out that your claim is tenuous since Hide *never* gives permission for movement.
 

You are making up more rules. I asked last time for a page number... and you did not provide one.
So lets try again. Please provide the rule that says 'skill use requires an action'. (Even 'generally')
You are making lots of assumptions....

I never said you can't... I said the rule did not explicitly give you the mechanics for it.
I believe you *can* move stealthily...... even if you Hide first. You seem to believe you can't move stealthily unless you Hide... I just point out that your claim is tenuous since Hide *never* gives permission for movement.

Some of us are away from books. Insisting that every argument come with a page number doesn't work.
 

You are making up more rules. I asked last time for a page number... and you did not provide one.
So lets try again. Please provide the rule that says 'skill use requires an action'. (Even 'generally')
You are making lots of assumptions....

I never said you can't... I said the rule did not explicitly give you the mechanics for it.
I believe you *can* move stealthily...... even if you Hide first. You seem to believe you can't move stealthily unless you Hide... I just point out that your claim is tenuous since Hide *never* gives permission for movement.

And that's a tenuous argument yourself -- "it doesn't say you can move, so if you think it does, that also means you can hide by other means." That doesn't work out very well. Movement is assumed throughout the game. Hiding isn't.
 

Hiding is an action. Staying hidden is not.
You only need to rehide if you are detected in between.
You may sneak up on someone looking in the wrong direction.
You are not auto detected by creatures in the other room. Bit you need a stealth check somewhere before you enter, because otherwise they hear you and may look for you. You may have advantage and the others disadvantage depending on circumstances.
If you are outside combat, it does not matter if you take an action or not, you can assume a slow pace. 2/3 movement. I would however make it just normal movement because you can hide and move. I believe somewhere is stated how far you may easily move, because I think the thief or shadow monk has an ability to negate movement pwnalties but I am unsure. I would not let you dash while being hidden. So its a wash is you need to use the hide actiob every round because you can't move faster.
 

Sorry. I was wrong in the post above. No penalty for movinf at full speed. A high level thief gets advantage for sneaking at half speed.
I would still not allow the dash action while sneaking all the time.
 

I can only tell you how I run it because I think it depends on the circumstances.

Moving Silently at a slow speed: Stealth is part of your move action.

Running away down an alley and trying to hide behind some boxes once you break sight from your enemies: Stealth is an Action.

If you're a rogue, you can do Stealth as a Bonus Action with Cunning Action so any instance of Stealth or Hiding that would be an action is instead a Bonus Action.

I consider the action needed to Stealth dependent upon circumstances.
 

You are making up more rules. I asked last time for a page number... and you did not provide one.
So lets try again. Please provide the rule that says 'skill use requires an action'. (Even 'generally')
You are making lots of assumptions....
Here's the deal, the 5e PHB isn't written that explicitly. There's a dirty little secret to the system that those who played 3.5e and 4e (and especially if you followed the D&D Next playtests) extensively know: The designers barely changed the game from previous editions. A large portion of the game is literally the 4e rules exactly. But with the explicit language removed. People complained that in 4e everything said "You can use a Standard Action during your turn to do X". "Standard Action" sounded too technical. Some DMs got annoyed that the rules were TELLING them that it ALWAYS required a Standard Action when they wanted to rule that in THIS particular situation it didn't take an action.

So, you won't find explicit wording in the book saying that "skills take an action". On the other hand, you can find various pieces of evidence. Anything that takes a significant amount of effort takes an action. Most of those are listed in the book: Hiding, Attacking, Dashing, Disengaging, Casting a Spell, Helping, Reading, Searching, Using and Object. It also says under that same section that "Your character can do things not covered by the actions in this chapter, such as breaking down doors, intimidating enemies, sensing weaknesses in magical defenses, or calling for a parley with a foe. The only limits to the actions you can attempt are your imagination and your character’s ability scores. See the descriptions of the ability scores in chapter 7 for inspiration as you improvise." (p 193). So, you can spend your action to do various other things in combat. It isn't a coincidence that almost all of those things are skill or ability checks.

Thus, the implication that most things you can do with a skill require your action. But worded vaguely enough to allow the DM to rule otherwise in certain corner cases. It should be noted that the rule in 4e was that all skill checks in combat required an action. It isn't a coincidence that we ended up with a vaguely worded version of the exact same rule.

I never said you can't... I said the rule did not explicitly give you the mechanics for it.
I believe you *can* move stealthily...... even if you Hide first. You seem to believe you can't move stealthily unless you Hide... I just point out that your claim is tenuous since Hide *never* gives permission for movement.
Hide never gives you permission to move...nor does it give you permission to die, breathe or speak. In fact, it denies speaking saying that you immediately draw attention to your location if you make noise. But not giving you permission to do so isn't denying you things you can already do.

The rules say, essentially: If you'd like to not be seen or heard then take the Hide action to do so. In order to Hide you use your Stealth (Dex) skill to determine if people see or hear you. You make a Stealth roll and if you exceed the Passive Perception of the people around you, you've successfully escaped notice. But you can only do so if a creature can't see you.

It should be noted that those are the rules for Stealth and hiding precisely from 4e. But, once again, with much more ambiguous wording to give more wiggle room to the DM.

In 4e, the rules were much more technical, but basically said the same thing:

1. In order you use the Stealth skill to hide, you must have superior cover or full concealment from an enemy. Invisibility is defined as "full concealment". It explicitly says you can know the location of an invisible creature during combat because they still make noise unless they've made a successful Stealth check ("You can’t hide from a creature that can see you", "An invisible creature can’t be seen, so it can always try to hide" p. 177). Superior Cover is explained in a large amount of detail using line of sight on a battle map of squares which is missing from 5e. But 4e explains that you can still see someone who has partial cover automatically because they aren't attempting to hide and you still have line of sight to them. You can see everything you have line of sight to. You can hear everything automatically unless they use Stealth to be quiet ("An invisible creature can’t be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet." p. 177 implies the same thing is still true. You can be invisible but people can hear you and notice "signs of passage" unless you are "hiding").
2. You make a Stealth check vs the Passive Perception of everyone who could see or hear you. ("To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score" (p. 177))
3. You make Stealth checks as part of a move action (This is different in 5th, Hide is listed as an action you can take in combat)
4. Your Stealth ends whenever you a) Make noise b) Make an attack c) No longer have cover or concealment to the person you're hiding from (In other words, "if you make noise (such as shouting a warning or knocking over a vase), you give away your position", "You can’t hide from a creature that can see you", "if you come out of hiding and approach a creature, it usually sees you" (all p.177), "If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses." (p.195))
5. If you move you have to make a new Stealth check with a penalty for how fast you are moving. (This is different in 5e. There is no penalty listed for moving and it doesn't say to make a new check when you move).

The rules for Stealth/Hiding are basically identical with 2 changes.

As for whether it is possible to use "Stealth" without taking the Hide action. This is was the Hide action section says: "When you take the Hide action, you make a Dexterity
(Stealth) check in an attempt to hide, following the rules in chapter 7 for hiding. If you succeed, you gain certain benefits, as described in the “Unseen Attackers and Targets” section later in this chapter." (p. 192)

Thus, it implies:

1. If you don't take the hide action, you don't get the benefit of being an unseen attacker or target.
2. If you don't succeed on check you don't get the benefits either.

It also says under the Unseen Attackers and Targets section on page 195: "If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses." This defines "hidden": "both unseen and unheard". The rules on p.177 and p. 192 say that in order to Hide, you take the Hide action, which makes you "hidden".

We can make a inference from all of that saying "If the rules say you get those benefits from taking the Hide action then there shouldn't be a better way or one with less cost to get those benefits unless we want the second option to be imbalanced."
 
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last session, we had an encounter and the monster left the hall to another room.
I tried stealting there and the DM said that attempting stealth is an action, otherwise it negates the rouge bonus action benefit.
I claimed that hiding is an action, but moving stealthy just slows the pace.
I know that DM has the final word, but I still want to know how is it by the rules.

You're confusing in combat actions and out of combat actions. Travel pace rules explain that outside combat it's possible to travel at half movement to move stealthily. However, IN COMBAT, rolling stealth to hide is an Action and rogues get cunning action to do it easier. Your DM is correct on all counts for this one.
 

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