Sword of Spirit
Legend
A simple question. It seems to me that Battle Master just blows Champion out of the water in most situations.
Am I missing something?
Am I missing something?
Battlemaster is good at low level and if you get lots of rests. Champion is good at high level or if you don't get lots of rests. Battlemaster is strong because of riposte, or possibly commander's strike with a rogue in the party. Champion is strong if you get synergy for it like reckless attack and the GWM and PA feats.A simple question. It seems to me that Battle Master just blows Champion out of the water in most situations. Am I missing something?
It seems pretty strong to me. Unlike the Battle Master, since the Champion has entirely passive abilities, you never risk being inefficient in their use. You never have to worry about using the wrong ability at the wrong time, and you always get 100% of their maximum utility. The Battle Master might be capable of more, but you're probably going to waste a lot of that potential by using it at the wrong time.
Huh? It's the reverse of that. Having the choice on when to spend your die means you are less likely to waste it than a randomly occurring crit is unless your decision making is so bad it's worse than random.It seems pretty strong to me. Unlike the Battle Master, since the Champion has entirely passive abilities, you never risk being inefficient in their use. You never have to worry about using the wrong ability at the wrong time, and you always get 100% of their maximum utility. The Battle Master might be capable of more, but you're probably going to waste a lot of that potential by using it at the wrong time.
Yeah, no. With advantage from Reckless Attack the champion is getting an extra crit every round or two more than the Battlemaster. With GWM that crit is turning into an additional attack. If they are also a horc the crits get an extra damage die. Unless the Battlemaster is resting after every single fight they are losing quite badly in DPR. Even getting 6 ripostes every fight they could still be behind.In a straight DPR comparison, the Battlemaster wins across all levels unless you are unable to get a short rest at some point during the day. The champion does have remarkable athlete and regeneration which are quite potent abilities.
You can waste it by using it on the wrong enemy. You might think this is the boss, but actually the boss is in the next room. Or you've heard that the boss is in the next room, so you save it now, only to find out the the boss is a push-over. Any decision that you make is a chance for you to be wrong, and introduces inefficiency into the system.Unless youre completely incompetent, you cant waste your Superiority Dice. They are guaranteed damage added on a hit or a free extra attack. This doesnt mean that the dice are good options or anything, it just means that the .5 star BM is all around better than the no-star Champion.
It's not free. You're stuck as a champion. The "waste" comes in the DPR comparison. The crit damage is more likely to be overkill and not contribute to DPR than the superiority die is. In other words if half your crits are wasted on overkill you are getting 2.5% more crit hits, not 5%. That is waste. Meanwhile if you don't make dumb decisions with your superiority dice, ever die will be having full effect, and there is no waste.Passive abilities are always on, and you can never waste them. You might think that a critical hit is "wasted" when you roll a 19 on a goblin who was going to die anyway, but there was no cost associated with that - it's entirely free - and you'll get another free critical hit if you happen to roll a 19 when it matters against the boss. The theoretical benefit of random effects may be less than the theoretical benefits of controlled effects, but inefficiency is a non-issue.
It's not wasted if it's free. It's literally impossible to waste an infinite resource. There's zero cost associated with rolling a critical hit. If there's a lot of overkill sometimes, then whatever, because you lose nothing from it. You'll still have unfettered access to that critical damage whenever you roll a 19 later on.The crit damage is more likely to be overkill and not contribute to DPR than the superiority die is. In other words if half your crits are wasted on overkill you are getting 2.5% more crit hits, not 5%. That is waste. Meanwhile if you don't make dumb decisions with your superiority dice, ever die will be having full effect, and there is no waste.