Mouseferatu
Hero
Well I certainly didn't mean to step on your toes; I was speaking of impressions. The "paragon campaign" material and Sigil all blends together in my mind because 4E has this "paragon = Planescape or you're doing it wrong" vibe which turns me off. As it is, one chapter or no, that stuff is 40+ pages of a 220-page book. True, not half, but not exactly a trivial portion either. And I did say that stuff was good for those interested in the topic, even I personally am not.
Not stepping on my toes; I didn't work on it in any capacity.
And no, 40 pages isn't not trivial, but not even near to half. But you're also ignoring, just among other things:
- Lots and lots and lots of DM advice that isn't about "collective storytelling," including--just off the top of my head--some really good advice about building encounters, running/using skill challenges, and keeping different types of players happy at the table.
- Lots of other mechanics besides monster themes.
- Lots of paragon-tier advice that has nothing whatsoever to do with planes or plane-hopping.
Again, the book didn't work for you, and that's fine. But when a discussion has turned to contents and utility, I think it's a little unfair to answer based on an impression of content that, no matter how strongly held, simply isn't accurate. Now, if you want to say that the above material was equally old hat to you, or that you didn't think it was useful, that's something else entirely. But it's there, and occupies far more of the book than the material you implied took up most of the page count.