keterys
First Post
Fairly low level?My buddy is playing an executioner in one of our games, and he is pretty underwhelmed. His damage output is consistently lower than the dagger-wielding rogue, and my defender (an avenging paladin with a fullblade). This particular game is an Eberron game with a lot of intrigue and subterfuge, so I'm sure he will get a chance to shine in those areas, but so far it hasn't quite worked out that way.
Ie, 1d4+2d6+8 (17.5) damage for the rogue, 1d12+8 (14.5) for the paladin, 2d8 + 5 (14) damage for executioner, thereabouts? A lot of the original classes got to add two stats to damage, and they perform a lot better at low level - like the 2d6 + 10 goliath fighter at 1st level hangs out with the strikers quite well.
I do suspect that some better at-wills would bring the executioner a long ways... and not-sucky encounter... and, yeah, it's just hard to compare it to a thief, but it's still within the bounds of most games' balance point
