Dausuul said:On the contrary, that was one of the explicit objectives of the OGL--to kill off a lot of the competing systems and get everybody using d20, thereby increasing the "network effect." If there must be competing RPGs, the thinking goes, then let's make sure they're compatible with D&D so people can transition easily between them.
There's a stunning and rather painful amount of ignorance about what the SRD/OGL/STL were "supposed" to do and how "no one wanted" thus-and-such. In addition to the "no one wanted stand alone games", which you've nicely debunked, there's the "No one wanted people to reprint the SRD" meme, despite the fact WOTC's own FAQ on the subject explicitly says "Go ahead, have fun."
Apparently, some people have basically made up what the Open Gaming idea was "supposed" to do, based on, as far as I can tell, their own vision of what they'd want, and then declared this vision to be historic fact. (One thing it WAS supposed to do was preserve D&D -- or at least a version of it -- from all corporate whims and changing markets. This it has done spectacularly well. The core of D&D, including iconic monsters, classes, and spells, is open, now and forever. Thanks to Necromancer and TOH, many hundreds of additional classic creatures are there. The amount of open content out there is extraordinary; there are enough rules, options, variants, and genre toolkits to enable just about any non-Forge style RPG setting to be played with success.)