Ydars said:Xechnao, why do advocate more gaming systems and what would you like to see more of?
I am puzzled because before 3.5E, I too loved the variety of many different types of games, but so many of them are broken and open to abuse that I haven't played any others in a long time; I guess modern players don't seem to like DM fudging so much either.
Hobo said:Why should they be emerging?
I'm pretty much a classic case study of how they were right about system proliferation. While I never enjoyed new systems for their own sake, I used to change systems with different games because there wasn't any choice, and the learning curve for a new system often meant that I didn't bother.
Now I'm at a point where I turn to a d20-based derivative for pretty much anything I could concievably want to play, and because of the rather modular nature of the rules, I can find tweaks that give me what I want without me having to relearn the system.
For all intents and purposes, I've done exactly what Dancey wanted the marketplace to do; I'm migrated nearly 100% to a d20.
IMO there is so much you can actually do with the SRD or D20. It is a solid and concrete system but limited. However even the philosophy of the SRD is the result of an evolution due to system proliferation. 4e now also borrows many elements from other systems and it is fairly different than the SRD (and even more limited -but I cannot say it is less fun: probably withing its limits it will be more fun: these limits is the key reason to the need of more rpg systems. Hey, also there is a fair chance that 5e's design will follow an even more different way.
If others systems do not emerge you will be fairly stuck with what there is now out there. This is not a good thing. There is still place for improvement -be it evolution or revolution. And there will always be as long as there are different and new needs about different tropes to play.