Tatsukun
Danjin Masutaa
Thoughts
It seems very broken to me, much more so at high levels. At levels of about 10+ the actual weapon damage becomes much less important.
A fighter of that level with a great sword is doing, let’s say, 2D6 (greatsword) +1d6(flaming), +2(weapon), +6(str), +2(weapon spec) for a total of an average of 20.5 damage. With a spiked chain it’s 18.5. At higher levels, that –2 damage is inconsequential.
The spiked chain guy has lost another feat (one of his many fighter feats) and gets to threaten twice as many squares (16 instead of 8) on flat ground, with 3D battle (common at these levels) it’s much worse (124 vs. 26 squares).
This means he gets AtOp’s against anything without reach, (more attacks) and he gets bonuses to disarm (ok, not that exciting).
Now, here’s the thing. Imagine there was a feat that would let you use your greatsword at 10’ or at 5’ and gave you a bonus to disarm, at the cost of 2 Damage. Would you take it? Wouldn’t everyone?
If you look at the (real) weapon itself, it’s not that heavy. There is no justification for the 2D4 in my mind. Also, it takes a lot of ‘warm up’ time before you can attack with it. If you have ever seen a guy using this weapon, you have to loop it around your foot, then swing it back around your waist, then whatever to get it to fly off in the direction you want.
Thus, my game solution, it’s 1D6 and it you can’t attack with it more than once in a round (not including AtOp’s). This means, basically, no full attacks.
This keeps is about on par at lower levels (where that –2 damage is still a big thing) and tames it at higher levels.
That’s just how I do it. You may disagree.
-Tatsu
It seems very broken to me, much more so at high levels. At levels of about 10+ the actual weapon damage becomes much less important.
A fighter of that level with a great sword is doing, let’s say, 2D6 (greatsword) +1d6(flaming), +2(weapon), +6(str), +2(weapon spec) for a total of an average of 20.5 damage. With a spiked chain it’s 18.5. At higher levels, that –2 damage is inconsequential.
The spiked chain guy has lost another feat (one of his many fighter feats) and gets to threaten twice as many squares (16 instead of 8) on flat ground, with 3D battle (common at these levels) it’s much worse (124 vs. 26 squares).
This means he gets AtOp’s against anything without reach, (more attacks) and he gets bonuses to disarm (ok, not that exciting).
Now, here’s the thing. Imagine there was a feat that would let you use your greatsword at 10’ or at 5’ and gave you a bonus to disarm, at the cost of 2 Damage. Would you take it? Wouldn’t everyone?
If you look at the (real) weapon itself, it’s not that heavy. There is no justification for the 2D4 in my mind. Also, it takes a lot of ‘warm up’ time before you can attack with it. If you have ever seen a guy using this weapon, you have to loop it around your foot, then swing it back around your waist, then whatever to get it to fly off in the direction you want.
Thus, my game solution, it’s 1D6 and it you can’t attack with it more than once in a round (not including AtOp’s). This means, basically, no full attacks.
This keeps is about on par at lower levels (where that –2 damage is still a big thing) and tames it at higher levels.
That’s just how I do it. You may disagree.
-Tatsu