Caliban said:That is the assumption that I disagree with. I think you are reading to much into the spell at this point, and it doesn't match with what I've seen of burning webs in real life.
This is irrelevant.
In real life, webs melt when heated. They do not burn. These webs burn.
And the spell explicitly states that these webs burn.
Caliban said:Webs are not substantial enough to catch on fire and keep burning on their own. You have to keep applying fire for it to continue burning.
The spell does not say that. You are assuming that.
Caliban said:Also, the rules generally spell out when something can catch fire and continue burning. Since the web spell doesn't do this, it is most likely not the way it works.
This might possibly be due to the fact that they burn so quickly. They do not "continue burning" because they burn away in a round. And then the next section burns away in a round.
Caliban said:I've certainly never seen it ruled this way.
Every DM I have played with from 3E on has played it this way. In fact, I think we played it this way in 1E and 2E as well, but I'd have to go back and re-read the Web spell in those versions to find out.
Caliban said:According to you guys, the Web spell is automatically nullified in one to two rounds by a single torch. I really don't think so.
This is incorrect.
It burns 5 feet in all directions per round. It has a 20 foot radius, so it would take 8 rounds to completely burn away.
Granted, you could get it to burn away in less than 8 rounds (say, 3 or 4) on some webs if they are only anchored from wall to wall and not floor to ceiling and you burn away the anchor points on one side and the rest of the web collapses.
ThirdWizard said:Does it spread diagonally or only vertically and horizontally?
It should spread in all directions, but I can see how a given DM might rule only horizontally and vertically for simplicity.
"any fire"
And, we have rules on how diagonal distances are measured.