Grayhawk
First Post
I agree. But before getting into the 'hows', I wanted to see if anyone shared my view.GSHamster said:It's easy to say "we need a simplified D&D", but it might be more useful to discuss exactly how it would simplified.
I already don't use prestige classes, so they would be one of the first things to go. I would like to keep some way of multiclassing, though. For skills, maybe something a long the lines of Unearthed Arcana's 'Maximum Ranks, Limited Choices' variant, but with fewer (some consolidated) skills. About combat options, I'd like to keep stuff like Sunder, Grapple, Trip, etc - but overhauled to a much simpler, unified mechanic.GSHamster said:Almost all simplifications involve removing choices from the game, and people generally like to have the choices available to them.
I mean, what specific changes would you have in this simplified D&D? Would you eliminate multi-classing, prestige classes, or something like skill points? What about all the different combat options? Should we eliminate things like Sunder and Grapple?
Agreed. Especially about the group's desire to learn the rules. My players still haven't quite gotten the grip on AoO's, grapples, etc. All of them only own the PHB and none are as dedicated as me, so they don't read messageboards like this one or even know of the existence of Prestige Classes (which is just as well, since I don't use them).mr_accipitres said:I think it depends on several factors - the quality of the DM, the experience of the players, and the groups' desire to stretch the system (includes desire to learn the system despite its complexity).
I recently learned about this product and went to their boards and signed up, only to learn that their PHB forum were closed to non play testers(?)Akrasia said:you could wait for TLG's Castles and Crusades game
I already amAkrasia said:If you want to stick with 3.x, just use the core rules, and avoid the "rules bloat" out there as much as possible.

What are these?MerricB said:I think you may find Castles & Crusades fulfills your desires for a simpler D&D; but, of course, it has its own problems.
That's what I'm looking for.MerricB said:...And so forth - the actual rules are identical to 3.5E, but various options would be removed.
Exactly. I truly feel that this system is great for computer games, where the bulk of the rules applications and calculations can take place behind the scenes, but I don't feel it lends itself well to a fluid tabletop game.reanjr said:All these combat rules and tables and subsystems that all mesh in a universal way causes people to look at the system and get the distinct impression that D&D is a math game that is supposed to be calculated for maximum efficiency. Ruins the feel of the game.
It might, but when I started it I just wanted to see how people felt about it, without necessarily getting into specifics. If the thread turns into that, I guess someone can move it. Regarding your suggestions, I was thinking about reducing skills in much the same way and obviously also getting rid of AoO's. But I don't think that the number of classes need to be scaled that far back.RangerWickett said:This is edging toward house rules...
If anyone has specific information on the Castles and Crusades game, as well as to what's really in the D&D Basic Game box, I'd like to hear about it.
(And please excuse me for this abysmally long post
