rogueattorney
Adventurer
I've been saying this for 10 years - ever since TSR junked D&D in 1993!
1. 3e (and 2e before it) is not a good game for people who aren't hard-core gamers. There's too much there. It's fine if I want to get together with my gamer buddies and have an intense campaign. However, if I want to have a quick game night with my wife, brother, and nieces and nephews who don't game much, it's impossible. Essentially, 3e completely misses out on the "Monopoly & Clue" croud.
2. There hasn't been a legitimate attempt at a serious "rules-lite" FRPG is YEARS. What Troll Lords is doing with C&C is very exciting to me simply for this reason alone. I've played all sorts of games for my entire life - from very complex war games to simple kids board games. I don't have any problem understanding complicated rules. However, for RPG's, I prefer less complicated rules and a more free and easy style of game. My preferred style of rpg has not been in print for a decade, and I don't think I'm the only one.
3. The barrier to entry for new gamers is atrocious. The cost is about $90 and it takes too much time to read the relevant core. Further, the person purchasing the game product needs to be somewhat educated about the game prior to purchase - they need to know to buy PHB, MM, DMG and dice in order to have the complete game. There needs to be a game where a parent who wants to get a game for her child can pick a box up off a shelf and have a complete game. That game needs to be easy enough for the kid to pick up quickly and complete enough for the kid to play for a long time without having to purchase more, but intriguing enough to make the kid WANT to purchase more. The Basic sets, as well as Star Frontiers and the Marvel Super Heroes Game, were very successful at this for a long time. Why the gaming industry completely abandoned this type of product ten years ago completely mystifies me.
R.A.
1. 3e (and 2e before it) is not a good game for people who aren't hard-core gamers. There's too much there. It's fine if I want to get together with my gamer buddies and have an intense campaign. However, if I want to have a quick game night with my wife, brother, and nieces and nephews who don't game much, it's impossible. Essentially, 3e completely misses out on the "Monopoly & Clue" croud.
2. There hasn't been a legitimate attempt at a serious "rules-lite" FRPG is YEARS. What Troll Lords is doing with C&C is very exciting to me simply for this reason alone. I've played all sorts of games for my entire life - from very complex war games to simple kids board games. I don't have any problem understanding complicated rules. However, for RPG's, I prefer less complicated rules and a more free and easy style of game. My preferred style of rpg has not been in print for a decade, and I don't think I'm the only one.
3. The barrier to entry for new gamers is atrocious. The cost is about $90 and it takes too much time to read the relevant core. Further, the person purchasing the game product needs to be somewhat educated about the game prior to purchase - they need to know to buy PHB, MM, DMG and dice in order to have the complete game. There needs to be a game where a parent who wants to get a game for her child can pick a box up off a shelf and have a complete game. That game needs to be easy enough for the kid to pick up quickly and complete enough for the kid to play for a long time without having to purchase more, but intriguing enough to make the kid WANT to purchase more. The Basic sets, as well as Star Frontiers and the Marvel Super Heroes Game, were very successful at this for a long time. Why the gaming industry completely abandoned this type of product ten years ago completely mystifies me.
R.A.