Is there an (official) race with ECL+0 and Cha+2???

Wolfspider said:

Because like I said above they're an anomaly. Name another +0 ECL race (on the official dragon list) that gets a bonus to their mental abilities. I don't believe there is one. (Or if there is it's way off the beaten path). Which makes it unbalanced.

If I want to play a wizard and I'm willing to take a hit to my Con in exchange for a higher Int., I can. If I want to play a sorcerer and I'll do anything for a +2 to my Charisma as long as it doesn't cost me a level (which really hurts the spell casting classes) I can't. I believe it's the same for clerics.

I don't think it's a huge mistake, but it is inconsistant.
 
Last edited:

log in or register to remove this ad

At least the Sun elves have a penalty to their CON. That's the 2nd most important attribute for a wizard.

In my campaign, I had 3 wizards over course of the sessions including only one sun elf. He died eaten by a flying bulette. He might have survived with 7 more HP.

Still, out of curiosity; Anyone knows a player in FR who chose to be a standard (moon) wizard elf? Once you decide that your wizard can take a hit to his CON there are not much reason not to be a sun elf.

But a class with no ECL , -2 to strenght and +2 to INT or CHA? That would be a no brainer. Easily 50% of all the PC sorcerers or wizards would be from this race.
 
Last edited:


there's a ecl +0 race that has a +2 bonus to wis _and_ int, the Vanara from OA

don't know of any ecl +0 race with a bonus to cha though
 

In OA, and Rokugan, there are Vanara with +2 Wis, and some Nezumi (Ratlings) with +2 Cha. I agree that Sun Elves are a mistake, too, btw. For a wizard, anyone not a Sun Elf is starting behind the 8-ball.

-nameless
 

Anyone picking a subrace for non-roleplay purposes better have a damned good reason in my campaign; someone wanting to play a sun elf wizard especially.

IceBear
 
Last edited:

Mal Malenkirk said:
But a class with no ECL , -2 to strenght and +2 to INT or CHA? That would be a no brainer. Easily 50% of all the PC sorcerers or wizards would be from this race.

Which is why the statement in the DMG I mentioned initially seems so strange (You could create a frail race of kindly, beautiful creatures with a +2 Charisma bonus and a -2 Strength penalty, but be aware that most people will not play such a race.)

I think they have to have a little more faith in their system, while Str is very important to a fighter-type it is basically a dump stat for spell-casters. And I agree that of all the stats to balance a +2 to int, con is probably the best. I also agree that for having the favored class of wizard any FR elf that plays a wizard who's not a sun elf has a lot of catching up to do.
 

Well, the suggestion of playing an "old" character is kind of cool.

-3 each Str, Dex Con
+2 each Int, Wis Cha.

Role-playing opportunities abound. The frail, old sorceror who is wise as well as intelligent and powerful.

Plus a bonus to skill points (since he's starting at first level, even though old - a "late bloomer", as it were), bonus to Will Saves and better sorceror powers.

Not very strong, nimble or healthy. Seems to fit, more or less, with what The Cardinal wants. And it's in the core rules. You might even talk the DM into giving you some sort of bonus for taking the bigger physical attribute penalties - maybe a hefty starting money bonus representing your life savings, or the goodies your sons have brought back from far and wide, or whatever.

I think you could make a great background story about why you decided to start adventuring at such a late point in your life - I would think you would have been forced into it somehow - possibly a personal, family-type quest that was too importnat and personal to palm off on someone else, and, well, what with the wife long dead and the kids recently wiped out by that weird magical pestilance, you're the only one left. So, reluctantly, off you go to find and punish those who are responsible for the disease - before no-one else is left alive in the village.

Or maybe all your sons were killed while trying to avenge your brother's death - you are the only one left, so you leave your wailing wife (who begs you not to go) and off you go to near-certain death.

What fun, eh?
 
Last edited:

So it's ok to have races that give plusses to physical stats, but not mental stats?... That doesn't sound fair to me...

Who would play a Sun Elf Barbarian?...

Who would play an Orc Wizard?...

If the physical stats are so much more important than mental stats, I don't see a problem with the Sun Elf, or any race a PC wants to invent as long as it is balanced overall...

I've played Orc Barbarians, and Grey Elf Wizards... Nothing is thrown out of whack power-wise as long as there is balance... And I'd like to throw my voice in with the rest of the folks who have mentioned OA races... Vanara are nicely balanced with the other races in the setting... That's what it's all about: balance...
 

Correction

The Nezumi (Rat-like) race from Oriental Adventures has a NEGATIVE Cha adjustment, not a positive Cha adjustment. Their racial stat bumps are +2 Con, -2 Cha.

BTW, I play a Vanaran and they rock. +2 Int and +2 Wis is a sweet exchange for a mere -2 Str.

The Half-Aasimar template gives +2 Wis and +2 Cha for an ECL of +1. Check out the Forgetten Realms main book under Planetouched Races
 

Remove ads

Top