Truth, I almost typed that, but I was only 95% sure I was right about it.For some reason the designers didn't like Ongoing Damage for 5e and avoided it as often as possible. It does exist, but barely: Alchemical Fire and... what? Acid Arrow, sort of?
It's just a lot to keep track of.For some reason the designers didn't like Ongoing Damage for 5e and avoided it as often as possible. It does exist, but barely: Alchemical Fire and... what? Acid Arrow, sort of?
There are a few poison effects that do ongoing damage- vrock spores, a pit fiend's bite, and a vegepygmie chief's spores, at least. I have a bunch more homebrewed monsters that do ongoing poison. I suspect it was a matter of not wanting to have to track too much; it's very easy to forget things like ongoing damage or effects if there are too many on the battlefield, so to speak.For some reason the designers didn't like Ongoing Damage for 5e and avoided it as often as possible. It does exist, but barely: Alchemical Fire and... what? Acid Arrow, sort of?
Yes. That would be the reason, all right!It's just a lot to keep track of.
There are a few poison effects that do ongoing damage- vrock spores, a pit fiend's bite, and a vegepygmie chief's spores, at least. I have a bunch more homebrewed monsters that do ongoing poison. I suspect it was a matter of not wanting to have to track too much; it's very easy to forget things like ongoing damage or effects if there are too many on the battlefield, so to speak.
100%!I don’t think it’s confusing, but I’d be in favor of changing the “poisoned” condition to “sickened.”
I don’t know about the rest of you, but I’m not too keen on all diseases being tied to the poisoned condition. Not every disease should have to impose disadvantage on all ability checks in addition to whatever other effects they might have, IMO.