DavyGreenwind
Just some guy
My players get confused all the time. Especially whether they are immune to poison damage, or the poisoned condition.
Are there any features that grant immunity to one but not the other? I’m not aware of any off the top of my headMy players get confused all the time. Especially whether they are immune to poison damage, or the poisoned condition.
It's mainly Heroes Feast that causes confusion at my table. It's worded a little ambiguously, but it seems to only protect from the poisoned condition. Also, Necklace of Adaptation off the top of my head.Are there any features that grant immunity to one but not the other? I’m not aware of any off the top of my head
Actually, what I find confusing is "resistance" meaning half damage, versus "resistance" meaning advantage to a saving throw.Some of it based on the removal to references to Disease from certain abilities. Diseases generally used the Poisoned condition. But somehow I feel that the condition and the damage type, might confused with each other, even though immunity to the damage type usually comes with immunity to the condition. Does anyone think that either the Poisoned condition or the Poison Damage Type be renamed though to something else?
Is advantage on saving throws against poison called “resistance?” I didn’t think it had a specific game rules term, it’s usually just written out in full.Actually, what I find confusing is "resistance" meaning half damage, versus "resistance" meaning advantage to a saving throw.
Maybe call damage resistance "resistance", but nondamage resistance ... "resilience".
For example, "Fire Resistance" and "Fear Resilience".
Tho it can be other way around.
Terms like "Poison Resistance" and "Necrotic Resistance" versus damage are official in the rules, and also show up in magic items like "Ring of Poison Resistance".Is advantage on saving throws against poison called “resistance?” I didn’t think it had a specific game rules term, it’s usually just written out in full.
Oh, like the name of the feature that grants the advantage? Ok, I see what you mean now.Terms like "Poison Resistance" and "Necrotic Resistance" versus damage are official in the rules, and also show up in magic items like "Ring of Poison Resistance".
I would need to actually count the incidents, but my impression is, most of the time "Resistance" refers to damage resistance.
But there are still cases such as "Magic Resistance" that are of the saving throw advantage variety.
I would be fine with "Magic Resilience" or similar technical term for the saving throw advantage mechanic.