D&D 3E/3.5 Is there ANY way to make whips good using WotC-only 3.5 material?

Sorry, this was your only reference
1) ranger trips opponent (no AoO bc of Improved Trip)

I ignored the feat because you would not normally have a AoO from attacking with a weapon.

Right on.
 

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Baelzabubba said:
I ignored the feat because you would not normally have a AoO from attacking with a weapon.
the whip's treated differently, for some reason:
"Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon."

i assume (dangerously) that because you're using the whip for a trip attack instead of a normal melee attack, Improved Trip takes care of this.
 

Yes, then this remains one of the most pathetic weapons imagined for use in combat.

Feat required to use it (exotic)
Feat required to Trip without provoking
Only does minimal non-lethal
has its own built-in DR of ANY armor or Nat. Armor

But still romanticized by all the Indiana Jones lovers.
 




Having seen people put holes in commercial food cans and people with nothing more than a wet towel, I do find the whip (which does its damage the same way) a bit overpenalized on that whole armor thing.
 

AbeTheGnome said:
conversely, you can also use the AoO from step 4 to trip again, and use your next regular action as a full attack against a prone opponent... this could conceivably repeat forever (or at least until you miss your AoO or make a coup de grace).

Actually, this neverending trip trick doesn't work, because in the text about getting up from prone provoking attacks of opportunity it says something to the effect that "after the AoO is resolved, the person who provoked the AoO finishes his action" (which is to finish getting up).

I played a spiked-chain fighter in a high level campaign once, and remember researching the matter (not that I imagine any GM in his or her right mind would let you do the endless trip trick).

/ali
 

Jubilee said:
Actually, this neverending trip trick doesn't work, because in the text about getting up from prone provoking attacks of opportunity it says something to the effect that "after the AoO is resolved, the person who provoked the AoO finishes his action" (which is to finish getting up). /ali
hmm... i'm not sure i understand what you're saying, and i can't find anything like that in the SRD. you understand that i'm talking about concurrent rounds here, right? i trip on my turn, they get up on theirs, which provokes an AoO. they get up again, next round on their turn, ir provokes another AoO. are you saying that beginning to stand up provokes an AoO, and therefore i can't trip them because they're not standing yet? or, are you saying that no matter what action provokes the AoO, they get to complete it, even though my response is to prevent the provocative action? again, i can't find this rule in the SRD. and no, of course no DM in his right mind would allow this, but "by the book," the whip can be very useful in this way (i believe so, anyway), which is the original query of this thread.
 

RangerWickett said:
From a verisimilitude perspective, you can't swing a greatsword in a 5-ft. corridor....
You can because fighting with a greatsword is pretty different from what people think ;) But that's off-topic.

Just wanted to agree with all the posters about the dual-wielding guy with a one-handed weapon and a whip (and perhaps a buckler). When I played my bard multiclass monster and had to participate in big melee battles against heavily armed fighters, I used to move around a lot to avoid their full attack actions (raging singing sneak attacks with crits from my scimitar gave the DM nightmares). Pretty often I couldn't get into a good flanking situation without being full-attacked by 3 or more fighters with more levels than I had... bad idea. So I moved back to keep my distance and used the remaining standard action for a disarm attempt with my whip (Quickdraw helps). It was pretty hard to disarm fighters with twohanded weapons, but I had good results against sword&boarders or TWF fighters, preferably next to our main tank. Even better: Readied disarms/trips against hostile wizards.
 

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