ravenheart
Explorer
Ok, long version:
My group is restarting a campaign after a 7 month long pause. A lot of things have happened since then (new material, rules updates etc.) and I feel it's more tha fair of me to allow them a free rebuild of their PC's based on their concepts.
A couple of the player's were first or second time 4E players when we started (late 2008), and a two of them were "completely" new to tabletop RPGs at the time. I tried to point them in the right direction so as they wouldn't needlessly gimp their characters - still, one of them ended up with a genasi trickster rogue with a dash of religion (very MAD!). We managed to tweak her character to some extent along the way, but now with this rebuild, I think we finally managed to eloquently bridge the gap between story and mechanics.
The other new player, part of the reason I'm posting in the first place, decided to make elven beast master ranger. He's very keen on the tactical elements of combat, and enjoyed the ability two move around with two characters, so to speak. But at the same time he wanted to be equally good at fighting at range as he was good at melee combat (Twin Strike and Predator Strike as at-wills), making him quite MAD (Str, Dex, Wis). Hw was also MC warlord for story reasons, subbing as a secondary healer, and after our Paladin player became unavailable he started to sub as the defacto defender. You can probably see my concerns here.
The party was also consistently difficult to challenge at that point; 4 characters, the two aforementioned and a slightly optimized eladrin wizard (first OoI, later OoD) and a charging half-elf bravura warlord. The difficulty here was of course in balancing between near-TPKs and walk-in-the-park-encounters. Also I felt that the player of the ranger felt conflicted in combat situations as he was straddling three roles, making him quite ineffectual at his most important one: striking. Combats tended to drag on for hours at end.
I've decided to dump most of my houserules (as they only added needless complexity to the game) and go with the flow more often - winging it, if you will. This rebuild has definitely improved all the characters, the eladrin even more optimized, the warlord scarily effective (thank you, Armored Warlord and Direct the Strike!) and the rogue actually matching fluff with crunch! Martial Power 2 also gave the ranger what he was looking for - the hunter fighting style, allowing him to switch seamlessly between ranged and melee. But that would make him lose his beast, which he was quie fond of.
Then, this idea came to me: Why not make the beast companion into an ACTUAL companion character?
This would actually be beneficial in many differnet ways:
- a fifth character to fill out the party, allowing for more interesting and hopefully balanced encounters
- allowing the ranger to excel at what he does without gimping his concept
- giving the player who is most keen on combat encounter more to do during combat
Therefore, I tried to make a companion character that would match the concept and fit the party composition. Here it is:
Ok, long version:
My group is restarting a campaign after a 7 month long pause. A lot of things have happened since then (new material, rules updates etc.) and I feel it's more tha fair of me to allow them a free rebuild of their PC's based on their concepts.
A couple of the player's were first or second time 4E players when we started (late 2008), and a two of them were "completely" new to tabletop RPGs at the time. I tried to point them in the right direction so as they wouldn't needlessly gimp their characters - still, one of them ended up with a genasi trickster rogue with a dash of religion (very MAD!). We managed to tweak her character to some extent along the way, but now with this rebuild, I think we finally managed to eloquently bridge the gap between story and mechanics.
The other new player, part of the reason I'm posting in the first place, decided to make elven beast master ranger. He's very keen on the tactical elements of combat, and enjoyed the ability two move around with two characters, so to speak. But at the same time he wanted to be equally good at fighting at range as he was good at melee combat (Twin Strike and Predator Strike as at-wills), making him quite MAD (Str, Dex, Wis). Hw was also MC warlord for story reasons, subbing as a secondary healer, and after our Paladin player became unavailable he started to sub as the defacto defender. You can probably see my concerns here.
The party was also consistently difficult to challenge at that point; 4 characters, the two aforementioned and a slightly optimized eladrin wizard (first OoI, later OoD) and a charging half-elf bravura warlord. The difficulty here was of course in balancing between near-TPKs and walk-in-the-park-encounters. Also I felt that the player of the ranger felt conflicted in combat situations as he was straddling three roles, making him quite ineffectual at his most important one: striking. Combats tended to drag on for hours at end.
I've decided to dump most of my houserules (as they only added needless complexity to the game) and go with the flow more often - winging it, if you will. This rebuild has definitely improved all the characters, the eladrin even more optimized, the warlord scarily effective (thank you, Armored Warlord and Direct the Strike!) and the rogue actually matching fluff with crunch (brutal, but charismatic)! Martial Power 2 also gave the ranger what he was looking for - the hunter fighting style, allowing him to switch seamlessly between ranged and melee. But that would make him lose his beast, which he was quie fond of.
Then, this idea came to me: Why not make the beast companion into an ACTUAL companion character?
This would actually be beneficial in many differnet ways:
- a fifth character to fill out the party, allowing for more interesting and hopefully balanced encounters
- allowing the ranger to excel at what he does without gimping his concept
- giving the player who is most keen on combat encounter more to do during combat
I made a companion character based on the rangers beast companion concept, you can view it as an attachment to this post. What I'd like is your opinion - is this a solid CC? Too good? Not good enough?
A few things to note:
- The party is level 6, it it wasn't obvious from the CC
- I made it a skirmisher to better fit the flavour, and because a joining player is making a defender (fun fact: it's actually the same player who played the paldin before)
- I gave her Wild Step to emulate the feat Elven Beast Mastery that the ranger had while he was a beast master ranger
- I made her a sort of amalgam of a gray wolf (lvl 3) and a dire wolf (lvl 5)
tl;dr - Is this a good companion character for a lvl 6 party with a elf hunter ranger, genasi brutal rogue, hlaf-elf bravura warlord and eladrin OoD wizard (+ a new player with a defender or hybrid defender)?
My group is restarting a campaign after a 7 month long pause. A lot of things have happened since then (new material, rules updates etc.) and I feel it's more tha fair of me to allow them a free rebuild of their PC's based on their concepts.
A couple of the player's were first or second time 4E players when we started (late 2008), and a two of them were "completely" new to tabletop RPGs at the time. I tried to point them in the right direction so as they wouldn't needlessly gimp their characters - still, one of them ended up with a genasi trickster rogue with a dash of religion (very MAD!). We managed to tweak her character to some extent along the way, but now with this rebuild, I think we finally managed to eloquently bridge the gap between story and mechanics.
The other new player, part of the reason I'm posting in the first place, decided to make elven beast master ranger. He's very keen on the tactical elements of combat, and enjoyed the ability two move around with two characters, so to speak. But at the same time he wanted to be equally good at fighting at range as he was good at melee combat (Twin Strike and Predator Strike as at-wills), making him quite MAD (Str, Dex, Wis). Hw was also MC warlord for story reasons, subbing as a secondary healer, and after our Paladin player became unavailable he started to sub as the defacto defender. You can probably see my concerns here.
The party was also consistently difficult to challenge at that point; 4 characters, the two aforementioned and a slightly optimized eladrin wizard (first OoI, later OoD) and a charging half-elf bravura warlord. The difficulty here was of course in balancing between near-TPKs and walk-in-the-park-encounters. Also I felt that the player of the ranger felt conflicted in combat situations as he was straddling three roles, making him quite ineffectual at his most important one: striking. Combats tended to drag on for hours at end.
I've decided to dump most of my houserules (as they only added needless complexity to the game) and go with the flow more often - winging it, if you will. This rebuild has definitely improved all the characters, the eladrin even more optimized, the warlord scarily effective (thank you, Armored Warlord and Direct the Strike!) and the rogue actually matching fluff with crunch! Martial Power 2 also gave the ranger what he was looking for - the hunter fighting style, allowing him to switch seamlessly between ranged and melee. But that would make him lose his beast, which he was quie fond of.
Then, this idea came to me: Why not make the beast companion into an ACTUAL companion character?
This would actually be beneficial in many differnet ways:
- a fifth character to fill out the party, allowing for more interesting and hopefully balanced encounters
- allowing the ranger to excel at what he does without gimping his concept
- giving the player who is most keen on combat encounter more to do during combat
Therefore, I tried to make a companion character that would match the concept and fit the party composition. Here it is:
Ok, long version:
My group is restarting a campaign after a 7 month long pause. A lot of things have happened since then (new material, rules updates etc.) and I feel it's more tha fair of me to allow them a free rebuild of their PC's based on their concepts.
A couple of the player's were first or second time 4E players when we started (late 2008), and a two of them were "completely" new to tabletop RPGs at the time. I tried to point them in the right direction so as they wouldn't needlessly gimp their characters - still, one of them ended up with a genasi trickster rogue with a dash of religion (very MAD!). We managed to tweak her character to some extent along the way, but now with this rebuild, I think we finally managed to eloquently bridge the gap between story and mechanics.
The other new player, part of the reason I'm posting in the first place, decided to make elven beast master ranger. He's very keen on the tactical elements of combat, and enjoyed the ability two move around with two characters, so to speak. But at the same time he wanted to be equally good at fighting at range as he was good at melee combat (Twin Strike and Predator Strike as at-wills), making him quite MAD (Str, Dex, Wis). Hw was also MC warlord for story reasons, subbing as a secondary healer, and after our Paladin player became unavailable he started to sub as the defacto defender. You can probably see my concerns here.
The party was also consistently difficult to challenge at that point; 4 characters, the two aforementioned and a slightly optimized eladrin wizard (first OoI, later OoD) and a charging half-elf bravura warlord. The difficulty here was of course in balancing between near-TPKs and walk-in-the-park-encounters. Also I felt that the player of the ranger felt conflicted in combat situations as he was straddling three roles, making him quite ineffectual at his most important one: striking. Combats tended to drag on for hours at end.
I've decided to dump most of my houserules (as they only added needless complexity to the game) and go with the flow more often - winging it, if you will. This rebuild has definitely improved all the characters, the eladrin even more optimized, the warlord scarily effective (thank you, Armored Warlord and Direct the Strike!) and the rogue actually matching fluff with crunch (brutal, but charismatic)! Martial Power 2 also gave the ranger what he was looking for - the hunter fighting style, allowing him to switch seamlessly between ranged and melee. But that would make him lose his beast, which he was quie fond of.
Then, this idea came to me: Why not make the beast companion into an ACTUAL companion character?
This would actually be beneficial in many differnet ways:
- a fifth character to fill out the party, allowing for more interesting and hopefully balanced encounters
- allowing the ranger to excel at what he does without gimping his concept
- giving the player who is most keen on combat encounter more to do during combat
I made a companion character based on the rangers beast companion concept, you can view it as an attachment to this post. What I'd like is your opinion - is this a solid CC? Too good? Not good enough?
A few things to note:
- The party is level 6, it it wasn't obvious from the CC
- I made it a skirmisher to better fit the flavour, and because a joining player is making a defender (fun fact: it's actually the same player who played the paldin before)
- I gave her Wild Step to emulate the feat Elven Beast Mastery that the ranger had while he was a beast master ranger
- I made her a sort of amalgam of a gray wolf (lvl 3) and a dire wolf (lvl 5)
tl;dr - Is this a good companion character for a lvl 6 party with a elf hunter ranger, genasi brutal rogue, hlaf-elf bravura warlord and eladrin OoD wizard (+ a new player with a defender or hybrid defender)?
Attachments
Last edited: