S
Sunseeker
Guest
Doesn't that get maddening on your turn? If you don't know who's dazed, slowed, immobilized, or whatever, how are you able to have team monster take any actions without a dozen interruptions/do-overs?
I get having the players track weird status effects (when I'm DMing, monsters under oddball effects get an * next to their names), but basic effects need to be obvious at my tables or it just gets frustrating.
To be honest, I don't have a lot of status-effect players. But the simple things like who can or cannot move I can keep track of in my head, I don't need to remember the specific effect because I've got a handy DM screen and memorizing 3-4 basic effects is pretty simple. It's special conditions like "if X then Y", or numbers and types of ongoing that I make my players remember.
For a while I gave everyone little slices of post-its when I used little paper-cut-out monsters to stick on them to help people remember effects, but that's harder with minis.