Nac_Mac_Feegle
First Post
Greetings, my first post on the boards. I have read most of this thread, but I am at work shirking resposibility, so I cant read all of it 
Anyway, I am going to speak of VoP from my own perspective of a Level 18 elven Monk
My character was powerful, the stacking bonus of a monks wisdom to AC, meant if you take the stat bonus on wisdom first, dex second, then cone then strength, you become quite power, nice high AC (highest AC I have ever seen in any of our groups was 45) immune to a large number of affects, high hit chance, very decent stunning fist ability
The down side was no potions, no gear, the inability to tailor magic items to what I wanted, so no ghost touch etc, meanin incorporeal beings were a pain.
Having said that, my character was great to play, versatile, and in some situations, god-like, in others, a waste fo flesh
I had a high number of attacks, with a high probobility to hit and she worked even better when surrounded. She wore loose fitting robes, and carried only a simlpe broom to assist in paying her own way in life (The broom was only by DM consent, as it went more with the monk vision, but against the VoP rules) She carried no gold, insisting that her share was given to charity (Should have seen one party memebrs face the first time this came up, thinking the loot only had to be split 4 ways instread of 5 because of VoP
)
As a monk, she niether ate, drank or breathed, and only required 4 hours reverie per night, as a party member, she was invaluable.
To the person thinking of getting a monk drunk and sticking a tattoo on them good luck with that, monks are immune to poisons, and alcohol is a poison, thats why it has the effect it does on the human body. Add to that the fact you dont need to eat or drink, means your not "Accidentally" ever going to get drunk/drugged.
In regard to the Forsaker, the argument has been made that only destroying evil items would be suitable for the character, but a forsaker regards ALL magic as evil, so regardless, if you allow him VoP only if he destroys evil magic items, then any magic Item to a forsaker is open season
Personally, as I stated above, my monk never laid fingers on any item, there were good aligned characetrs in the party who ensured her wishes/beliefs were respected and carried out. I saw no reason to actually burden myself with trinkets and heavy gold.
I did feel in some respects my monk was overpowered, but it mainly came in the form of versatility, certain areas she lacked, but an ill equipped party (no ghost touch) wouldnt have faired any better, and her number of attacks usually made up for shortcomings. I find the idea of a VoP Druid intriguing, and shall be hiting the books tonight to look over this Sorceror/VoP/Dragon Disciple to see how it fairs
VoP can be overpowered, and I think it does relly on a player who knows not ot oiverstpe boundaries, and is prepared to retire a character if the GM feels your overstepping the boundaries or imbalancing the party
On a side note, how the hell do you get an AC of 60-70 asuming a max levle of 20, bnest I have seen is 57 (10 Base, Dwarven Platemail +5 (13) Dex 16+ (3) Large Shield +5 (7) Sword +4 defender (+4) Improved Weapon Expertise (+10) and ring of defence +5 x2 to give 10+13+3+7+4+10+5+5 = 57)
Feegle Out

Anyway, I am going to speak of VoP from my own perspective of a Level 18 elven Monk
My character was powerful, the stacking bonus of a monks wisdom to AC, meant if you take the stat bonus on wisdom first, dex second, then cone then strength, you become quite power, nice high AC (highest AC I have ever seen in any of our groups was 45) immune to a large number of affects, high hit chance, very decent stunning fist ability
The down side was no potions, no gear, the inability to tailor magic items to what I wanted, so no ghost touch etc, meanin incorporeal beings were a pain.
Having said that, my character was great to play, versatile, and in some situations, god-like, in others, a waste fo flesh
I had a high number of attacks, with a high probobility to hit and she worked even better when surrounded. She wore loose fitting robes, and carried only a simlpe broom to assist in paying her own way in life (The broom was only by DM consent, as it went more with the monk vision, but against the VoP rules) She carried no gold, insisting that her share was given to charity (Should have seen one party memebrs face the first time this came up, thinking the loot only had to be split 4 ways instread of 5 because of VoP

As a monk, she niether ate, drank or breathed, and only required 4 hours reverie per night, as a party member, she was invaluable.
To the person thinking of getting a monk drunk and sticking a tattoo on them good luck with that, monks are immune to poisons, and alcohol is a poison, thats why it has the effect it does on the human body. Add to that the fact you dont need to eat or drink, means your not "Accidentally" ever going to get drunk/drugged.
In regard to the Forsaker, the argument has been made that only destroying evil items would be suitable for the character, but a forsaker regards ALL magic as evil, so regardless, if you allow him VoP only if he destroys evil magic items, then any magic Item to a forsaker is open season
Personally, as I stated above, my monk never laid fingers on any item, there were good aligned characetrs in the party who ensured her wishes/beliefs were respected and carried out. I saw no reason to actually burden myself with trinkets and heavy gold.
I did feel in some respects my monk was overpowered, but it mainly came in the form of versatility, certain areas she lacked, but an ill equipped party (no ghost touch) wouldnt have faired any better, and her number of attacks usually made up for shortcomings. I find the idea of a VoP Druid intriguing, and shall be hiting the books tonight to look over this Sorceror/VoP/Dragon Disciple to see how it fairs
VoP can be overpowered, and I think it does relly on a player who knows not ot oiverstpe boundaries, and is prepared to retire a character if the GM feels your overstepping the boundaries or imbalancing the party
On a side note, how the hell do you get an AC of 60-70 asuming a max levle of 20, bnest I have seen is 57 (10 Base, Dwarven Platemail +5 (13) Dex 16+ (3) Large Shield +5 (7) Sword +4 defender (+4) Improved Weapon Expertise (+10) and ring of defence +5 x2 to give 10+13+3+7+4+10+5+5 = 57)
Feegle Out
