Here's the Specific build. I didn't add in if you had a bard but at this level which could add another 4pts of damage per strike. Also, the character only has 5 things that are outside Core and has less than the 760k in wealth that a character of this level would have.
20th lvl, 20th level caster (17th level spellcaster)
Male Human XYZ
XP 190000+, 2nd level Fighter, 7th level Wizard, 1st level Spellsword, 10th level Eldritch Knight
Align CG Race Human
Init +6 Senses Spot +2 Listen +2
Languages Common, Draconic, Orcish, Elvish
----------------------------------------------------------------------------
AC 32 Touch 12 Flat-footed 30
HP 138
Fort +21 Ref +12 Will +14
----------------------------------------------------------------------------
Speed 30 ft.
Melee 2 Handed Sword (+30/+25/+20/+15 to hit, 2d6+13+1d6, Crit 19-20 x2)
Rngd Longbow (+10 to hit, Range 110/220/330/440/550, 1d8+2, Crit 20 x3)
BA +16/+11/+6/+1 Grppl +23
----------------------------------------------------------------------------
DC 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
19 20 21 22 23 24 25 26 27
Bonus Spells 2x 1st, 2x 2nd, 2x 3rd, 2x 4th, 5th, 6th, 7th, 8th
0th level spells
All Cantrips
1ST level spells
Shocking Grasp, Shield, Shocking Grasp, Chill Touch, Magic Missile, Enlarge Person, Color Spray
2nd Level Spells
Wraithstrike, Bull’s Strength, Scorching Ray, Mirror Image
3rd Level Spells
Haste, Water Breathing, Displacement, Vampiric Touch
4th Level Spells
Stoneskin, Dimension Door, Fire Shield, Confusion, Improved Invisibility
5th Level Spells
Feeblemind, Teleport, Baleful Polymorph, Overland Flight
6th Level Spells
Heroism, Disintegrate, Repulsion, Flesh to Stone
7th Level Spells
Banishment, Spell Turning, Finger of Death, Delayed Blast Fireball
8th Level Spells
Polar Ray, Temporal Stasis, Moment of Prescience, Maze
9th Level Spells
Time Stop, Shapechange
Spells Memorized, All spells cast at 20th level
0th – (4) Read Magic, Detect Magic x2, Ray of Frost
1st – (6) Shield, Enlarge Person, Magic Missile x2, Shocking Grasp x2
2nd – (6) Mirror Image, Wraithstrike x3, Bull’s Strength, Scorching Ray
3rd – (6) Displacement x2, Haste, Vampiric Touch x2, Fireball
4th – (5) Stoneskin, Dimension Door, Fire Shield, Confusion, Improved Invisibility
5th – (5) Baleful Polymorph x2, Feeblemind x2, Teleport
6th – (5) Heroism, Disintegrate, Repulsion, Flesh to Stone x2
7th – (4) Spell Turning, Finger of Death x2, Delayed Blast Fireball
8th – (3) Maze x2, Polar Ray
9th – (1) Time Stop
----------------------------------------------------------------------------
Abilities Str 20 (26), Dex 14, Con 14, Int 18 (24), Wis 9, Chr 8 (25 pt buy)
Special Qualities Get +1 Skill point per level and +4 SK Pts 1st level, Bonus Feat, -10% to arcane spell failure in armor
Action Points 10
----------------------------------------------------------------------------
Feats Extend (1), Empower (1), Scribe Scroll (1), Summon Familiar (1), Lt/Md/Hvy Armor proficiency (2), Simple/Martial Weapons (2), Weapon Focus Two Hand-handed sword (2), Power Attack (3), Improved Familiar (3), Practiced Spellcaster (6), Sudden Maximize (7), Arcane Strike (9), Improved Initiative (9), Improved Critical Greatsword (12), Power Critical Greatsword (15),
----------------------------------------------------------------------------
Skills (110/10) Per player use with normal for wizards
----------------------------------------------------------------------------
Possessions Belt of Fire Giant Str +6 (36000), Elven Chainmail +5 (29150), +6 Headband of Intellect (36000), Tome of Clear Thought +3 (82500), Amulet of Natural Armor +5 (25000), Cloak of Resistance +5 (25000), Manual of Gainful Exercise +2 (55000), Ring of protection +5 (25000), Shocking Burst Greatsword +5 of Speed (200000), MW Composite Longbow Str +2, quiverw/20 arrows, 2900 GP for other supplies
-----------------------------------------------------------------------------