Is your D&D campaign a game or a story?

Is your D&D campaign a game or a story?

  • 10 – All game, no story

    Votes: 5 1.9%
  • 9

    Votes: 6 2.3%
  • 8 – Mostly game, with story elements

    Votes: 55 20.8%
  • 7

    Votes: 22 8.3%
  • 6

    Votes: 18 6.8%
  • 5 – As much game as story, as much story as game

    Votes: 82 30.9%
  • 4

    Votes: 24 9.1%
  • 3

    Votes: 31 11.7%
  • 2 – Mostly story, with game elements

    Votes: 22 8.3%
  • 1

    Votes: 0 0.0%
  • 0 – All story, no game

    Votes: 0 0.0%

A solid "8" for me - mostly a game with some story elements. (Maybe almost a "9" - we definitely see it as a 'game' first and foremost.)
 

log in or register to remove this ad

I voted 50/50, but I could lean more towards game. IMC, I know where the PCs are going. I know the route, more or less, that they'll have to take. What I don't know are the details. It's like saying they'll go from Boston to Los Angeles and pass through New York, Chicago, & Salt Lake City, but everything else is yet to be determined. I've realized I enjoy DMing not because I like telling a story, but because the players constantly make me discover new things about my own setting. All that said, I don't waste alot of time with new PCs. We have one guy playing for maybe 2-3 weeks, replacing someone who temporarily can't make it, and rather than waste time setting up a big intro we just played.
 

I went with slightly less than mostly story, but more than sort of storyish.

There is a definite thread running though my adventures, where the current actions and past history of the characters, and the surviving characters of the last phase of the campaign before I took over as DM; are integral and relevant. That being said, I don't loose sight of the fact that there are distinct game elements to the campaign, and not free-form amature acting. The game elements enhance and lend flavor to the sotry rather than being a focus in and of themselves.

I just hope my players would agree with that statement. :)
 

8-Story, 2-Game.

A 9 course meal of mutual storytelling with a side order of dice.

It's a long term, metaplot heavy campaign focused more on character development than on dice rolling. The PCs exist within a dynamic environment where things are complicated and things are happening at large beyond their own little sphere of influence, but the PCs are having an ultimately very involved role in the plot (otherwise I would just be writing a story, and it's more fun with the unpredictability the PCs bring to the table to influence the story that I and them are collaboratively weaving).

But ultimately it comes down to how you define the terms, there's some flexibility there just revolving around the semantics of just what 'game' entails, etc.
 

70 story/ 30 game. And the story isn't some preplaned thing I shoehorn and railroad the PC through, it's an evolving story, created as much by the players as by myself.
 


Its more story (7) for me now. I have a group of 3 newbies out of 6. This will hopefully go down as the new players get the hang of everything.
 


I hope this isn't zero-sum. Being a successful GM is about creating gaming opportunities without sacrificing story and providing story without sacrificing game elements. The more we see these things in opposition to eachother, the poorer our games are.
 

It's a game and a story, the two terms are not polar opposites.
What he said. They are not mutually exclusive.
A successful campaign is both.
Then I presume you voted “5 – As much game as story, as much story as game”

After 150 voters:

More game than story = 44.00%

Equal parts game and story = 27.33%

More story than game = 28.67%

Interesting. I expected the results to be the exact opposite with folks here.

Quasqueton
 

Remove ads

Top