• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Island Empire Part 2, Mermaid's Rest


log in or register to remove this ad

H'Roosh

OOC: OK, I think I'm all caught up. Sorry for the delay!

[sblock=Requested Rolls]http://invisiblecastle.com/find.py?id=1351202 - Spot 25, Initiative 10, Naked d20 15[/sblock]
[sblock=For GM Only]Scott - I'm not sure if the spot check means he can see the arm or not, or whether he can attack it if he can see it. If both of these things are possible, his actions are as follows (just cut, paste, and alter/describe as benefits the game best) - note that his unarmed blows count as Magic, if that's applicable here:

H'Roosh glances out the portal and begins looking around the cabin. Suddenly, his gaze snaps to the area just behind Geoffrey, and he springs into action - two quick steps and a flying leap end in a roundhouse kick at the apparently empty air to Geoffrey's rear, but his foot is stopped by something. He follows the kick with two snapping backfist in rapid succession as he lands.

TH 1d20+8=22, Damage 1d10+2=12
TH 1d20+8=14, Damage 1d10+2=3
TH 1d20+3=4, Damage 1d10+2=5


Much as I hate to point it out, you should also note that the last TH roll was a natural one.[/sblock]
 
Last edited:

[sblock=H'Roosh]Unfortunately, the mysterious arm struck and receded back into the floor before Rook could react. I'm thinking he leaped into action and that natural one means that a poor defenseless foot stool was destroyed. Incorporeal monsters with spring attack, reach and a +13 initiative are fun! At least for the DM. I suggest you read up on ready actions or this could be a short fight, and not in a way the players will like.[/sblock]

OOC: Everyone please post your current touch AC along with any actions.
 

Current Hit Points 38+ 13 52.......Current Con 4+3 +7

Staggerd by the attack Geoffrey fails to one knee "Ware youserlf and go back to back qucikly, dark evil is about" Geoffrey will then cast lesser restoration on himself healing 3 points of con damage -
 

H'Roosh

H'Roosh glances out the portal and begins looking around the cabin. Suddenly, his gaze snaps to the area just behind Geoffrey and he crouches to spring, but then freezes in place with an air of expectation.

" 'Ware the shadows!"

[sblock=For the GM]'When the shadow thing appears again' H'Roosh will attack. (Readied action :D)

Touch AC: 20[/sblock]
 

Mingo Frasse, Halfling Paragon 3, Cleric 5, Rogue 1 & Co.

Anson drops his tea, orders Mig, "Defend yourself!" and moves 5 ft to Mingo's back, drawing his swords, a finely crafted long sword and a finely crafted cold iron short sword, and readies to strike at a moving shadow. As Anson pulls back his cloak, onlookers see that he wears a mithral breastplate similar to Mingo's breastplate.

OOC: Anson HP 63 Touch AC 14 ----------- Mig HP 35 Touch AC 13
[sblock=Mig obeys]DC: 10 standard trained feat; to Mig: Defend yourself (1d20+13=23)[/sblock]


Mingo drops her sandwich, says a Prayer, then readies her halfling warsling, which instantly frosts up, with a skiprock, ready to strike at any attacker of the party.

OOC: Mingo HP 76 Touch AC 16

Prayer Spell: 5 rds, range: 40 ft from Mingo; You/allies +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls (enchantment, may not affect undead).


[sblock=Mingo's Prepared Spells]
(5+0+0) 0 Level: Create Water; Guidance (x2); Mending; Read Magic
(3+1+1) 1 Level: Bless; Divine Favor; Endure Elements; Sanctuary + Longstrider
(2+1+1) 2 Level: Lesser Restoration; Shield Other; Spiritual Weapon + Locate Object
(1+1+1) 3 Level: Prayer; Summon Monster III + Water Breathing
[/sblock]
 
Last edited:

Radoon

Seeing Geoffry drop, Radoon will look to M. and place his back to hers. Since he can not see his foe and wanting to help protect M., he will fight defensively so AC will be at 20
 
Last edited:

mleibrock said:
OCC - Scott, I'm not sure what the difference is between regular AC and touch.
Radoon, judging from your posted character sheet, the only protection that you should lose when facing a touch attack is your +2 cork and canvas armor. So figure your armor class without that item (both its enchantment bonus and its natural protection) and that should be your touch AC, unless I'm wrong, of course.
 

Gnurl Whiskerling's next action

OOC: The Runestaff doesn't work quite like I thought it did, so I'm gonna have to revise this action.

IC: Gnurl will still speak to Featherwind, "Featherwind, Dear, stay up high out of this fray!"
 
Last edited:

mleibrock said:
OCC - Scott, I'm not sure what the difference is between regular AC and touch.

[sblock=Radoon]Touch AC means that the enemy just has to touch you to have an effect. Thus, armor is of no use nor is ehancement bonus to armor or natural armor. So your touch AC is based only on Dex, dodge and deflection bonus (such as from a ring of protection or a shield spell.) I think Leif had it right, it would be your armor class without the cork and canvas armor. Also, when Radoon made 8th level did you take a bonus to one of your ability scores? I think you might be due a +1.[/sblock]
 

Into the Woods

Remove ads

Top