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Island Empire Part 2, Mermaid's Rest

Gnurl Whiskerling

J. Alexander said:
"Gentlemen, I belive you have the plan somewhat confused, it is only the two ships that will be dealing with the gates and front senteries, we will be looking for a back door to go in well away from them," Geoffrey says
"Very well, that's actually a preferable course of action as far as I'm conerned. I wouldn't want to use my powerful spells just to get inside, because I'm sure to need them all once we are in there. What is Radoon talking about 'Walls coming down?' "
 

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Map please

J. Alexander said:
"Gentlemen, I belive you have the plan somewhat confused, it is only the two ships that will be dealing with the gates and front senteries, we will be looking for a back door to go in well away from them" Geoffrey says

OOC: Guess I'm going to need a map. I thought there was a "land" entrance with two guards (x3) and a water entrance for ships. I understood the land entrance to be on the "inside" of the "Rest", so the ships would not be able to attack it directly. The ships were going to attack the water side to draw attention and keep any boats inside from fleeing. The characters were going to go through the wall on the opposite side of the compound, whether on the "land" side or not. Are this and this the compound we are attacking?
 


OOC: Being the well organized DM that I am, I gave you a map. Here it is again. Sorry, today has been one meeting after another with no chance to post. Tomorrow should be better.
 

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This will work if:

J. Alexander said:
"Gentlemen, I belive you have the plan somewhat confused, it is only the two ships that will be dealing with the gates and front senteries, we will be looking for a back door to go in well away from them" Geoffrey says

OOC: Is there enough room to the left of Col. A on the drawing for the two ships, between the gate the rest of the 'Rest? Is the plan to cut the dock? Also, isn't there a water-side gate on col. AL? Shouldn't we block any escape by water?

Where will our entrance be? AJ31?

Somebody pick the attack location on the outer wall and let's go!

Sorry, Scotley, I have seen this map.
 

Radoon

Lou said:
OOC: Is there enough room to the left of Col. A on the drawing for the two ships, between the gate the rest of the 'Rest? Is the plan to cut the dock? Also, isn't there a water-side gate on col. AL? Shouldn't we block any escape by water?

Where will our entrance be? AJ31?

Somebody pick the attack location on the outer wall and let's go!

Sorry, Scotley, I have seen this map.

The way I envisioned it, we (meaning the away party) would enter from col A, at the door marked such. A diversion would be helpful thus the ships attacking the wall at col. AL.

You do bring up a good point though, there must be a way to get the ships in and out on one of the exterior walls.

Scott, did we notice anything that seems to be a large door? Any spot that was not seamless?
 

Gnurl Whiskerling

Lou said:
OOC: Shouldn't we block any escape by water?
Somebody pick the attack location on the outer wall and let's go!
Gnurl says, "I don't think we are terribly worried about them making some 'escape.' If they run away, surely they won't bother to carry the extra weight and headache of Allois. If we can run the bad guys off, and scoop up Allois, that would be quite a coup for us! Of course, Geoffrey, you, Mingo, Anson, and Mig may have an agenda that goes beyond Allois, and of course we'll do what we can to help you achieve it, but if we can secure Allois as quickly as possible, then we can cease our delicate operations, and just be as destructive as possible. Also, undead, in my limited experience, seem to draw strength from a particular location. If the undead flee this place, they may well be easier to defeat somewhere else, which would make the job of eradicating them that much easier."
 
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