Island Empire Part 2, Mermaid's Rest


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OOC: Better hurry Geoffrey! You're going to miss Gnurl going out in a blaze of glory!! :heh:
Although, I have to admit this: we'd much rather the enemy wizard use his spells counterspelling Gnurl than zapping our big, tough guys. In other words, you're welcome! :p
 
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OOC: I supose in a sense you counterspelled him as well huh? He didn't get to fry the party. Suddenly, I'm not so thrilled with his course of action.
 

OOC1: Thanks, Leif! I much prefer poofed spells to receiving a major butt-kicking in round 1.

OOC2: When I realized what was happening, I wondered how long Scotley would maintain that course of action for the wizard.... There's also the issue of the wizard being a mere 70 feet from Mingo.... What's the wizard's AC praytell?

OOC3: So is it time for round 2? Scotley, so there are 6 men behind the undead. Are there 5 of Man #1 and then Man #2? Vice Versa? Mingo needs a "hard target." :] ACs, please?

OOC4: Now that the stage is set, once I hear the responses: Mingo is early in the round, so she will send a first skiprock at Man #2 or #1, depending on the mirror image images, or whatever they are. If there's a hit, the skip is to the nearest "image" of the other man. The second skiprock is aimed at the wizard. If the wizard is hit, then skiprock #3 goes back to Man #2. If the wizard is not hit, then skiprock #3 is at the wizard as well.

[Edit]OOC5: Did Marienna act in round 1?
 
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Resolution

Continuing his fight against the horde of undead coming towards him Gefforey will take a five foot step towards them, trying to step in front of Gnurl so as to shield him from melee attacks. As he steps forward Gefforey will raise his hand and point to the group and a prayer soon followes. Completing the last word, a great blast of ice and cold hit all of the assembled creatures with great hailstones and blankets a 40 radius in a heavy sheet of slippery ice.


For Scotley
[sblock]Ice Storm for3d6,2d6-> ([1, 5, 5], [5, 3]) impact damage/ cold damage so 11 + 8 + 19 points of damage...there is no saving throw for this. The good thing is i can unblance them in their ability to close and hopefully keep them at a range so we can take them out.[/sblock]
 



OOC: Okay, the wizard is AC21, the two other humans are AC 15. The undead AC 18. BTW, my previous post should have been 'Mingo, care to join us?' I had Geoffrey's action already. We'll save the ice for next round. Anyway...

Radoon, the old sailors years spent on cluttered rolling decks perhaps aiding him, easily avoids the trip attempt. He sinks his dagger into the Scrags arm. H'Roosh however, is not so fortunate. His zeal in attacking the arm overbalances him. While he bashes and sizzles the Undead Scrag, His feet come out from under him and he lands on his side precariously close to the water. (Balance check to avoid falling in DC13 please!)

OOC: I'll finish the round once we resolve H'Roosh's fall. FYI, I didn't see anything to indicate that a successful AOO would negate the trip. Marienna must have been distracted last round :o
 

Scotley said:
OOC: Okay, the wizard is AC21, the two other humans are AC 15. The undead AC 18. BTW, my previous post should have been 'Mingo, care to join us?' I had Geoffrey's action already. We'll save the ice for next round. Anyway...

Radoon, the old sailors years spent on cluttered rolling decks perhaps aiding him, easily avoids the trip attempt. He sinks his dagger into the Scrags arm. H'Roosh however, is not so fortunate. His zeal in attacking the arm overbalances him. While he bashes and sizzles the Undead Scrag, His feet come out from under him and he lands on his side precariously close to the water. (Balance check to avoid falling in DC13 please!)

OOC: I'll finish the round once we resolve H'Roosh's fall. FYI, I didn't see anything to indicate that a successful AOO would negate the trip. Marienna must have been distracted last round :o

OOC: Unfortunately for H'Roosh and the party, Scotley is right, according to Skip Williams, on the successful AoO not spoiling the trip attack. I have a new appreciation for the special combat attacks after reading the articles on how they work. Good thing H'Roosh can swim, if he happens to fall in.

OOC: Still need to know about the "6" men. Are they all 6 identical, 5 of 1, what?
 
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