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Island Empire Part 2, Mermaid's Rest

OOC: Okay, I fixed the post above and I'll move Mingo on the map an extra five feet. I also cleaned up the post a little. It seems that colds and cold medicenes do nothing to improve my typing or spelling. I do understand that for the players making saves is a good thing. Especially in a fight like this. I was just a little bummed that everything the Priest tries you guys save against. You don't have any spells, scrolls or potions to overcome the damage resistance?
 

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Round 3-Anson (HP59/63 AC21) Mig (HP35/35 AC19)

[sblock=action and rolls]
Anson will take a 5-foot step to G5 and try to kill off the last two slaves:
15 and 15 are LS attacks, one each

LS/LS/SS/SS attack alternating slaves (1d20+10=15, 1d20+5=15, 1d20+7=9, 1d20+2=6) First SS should be an 11.

Don't think an 11 hits....

Damage is 11 and 7 on the two slaves.

1d8+5=11, 1d8+5=7

Mig will aid AC again and fails this round

Mig aid another (to AC) (1d20+6=9)
[/sblock]

OOC: The devil is AC25, DR 10 (Good), right? Does being of good alignment count for overcoming this DR? If not, Anson can take a Power Attack -5, using just his long sword and be +7/+2 to hit and do d8+10-10. So Anson will get 2 attacks, hit on an 18 and 20, and do d8 damage per strike. At the -2 for two-handed fighting, the short sword is pretty worthless. That's bad, but not impossible.... Do all magic weapons overcome the lich's DR? If so, Anson will be able to damage the lich if he can hit it.

OOC: Mingo has one spell for the lich if she can touch attack it. Will she able to get at the lich on the ice altar to touch attack it?

OOC: In character, what skill roll should we use to show that our characters have an idea what it take to fight the devil and the lich? Kn(religion/the planes/arcana) 15? 20? 25? Without guidance, Anson will swing normally with both weapons once or twice before he switches to a single weapon and ups his power attack to max. Mingo is already planning on casting her spell on the lich when she can.
 
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H'Roosh

Somewhat discouraged that he put everything he had into his attack and barely seemed to phase the priest, H'Roosh will swing away again:

[sblock=Combat Rolls]To Hit (1d20+10=28, 1d20+10=30, 1d20+5=16)
Crit Check (Second Hit) (1d20+10=17) (Of course it's not a crit)
Damage (1d10+2=12, 1d10+2=3)[/sblock]

OOC:

If the DR is /Good, the weapon being used actually has to be Good Aligned to damage the Devil. Means H'Roosh will do a whopping 2 points of damage, assuming he hits and does max damage. He'd better focus on the other stuff in the room, I guess.
 
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Lou said:
[sblock=action and rolls]
Anson will take a 5-foot step to G5 and try to kill off the last two slaves:
15 and 15 are LS attacks, one each

LS/LS/SS/SS attack alternating slaves (1d20+10=15, 1d20+5=15, 1d20+7=9, 1d20+2=6) First SS should be an 11.

Don't think an 11 hits....

Damage is 11 and 7 on the two slaves.

1d8+5=11, 1d8+5=7

Mig will aid AC again and fails this round

Mig aid another (to AC) (1d20+6=9)
[/sblock]

OOC: The devil is AC25, DR 10 (Good), right? Does being of good alignment count for overcoming this DR? If not, Anson can take a Power Attack -5, using just his long sword and be +7/+2 to hit and do d8+10-10. So Anson will get 2 attacks, hit on an 18 and 20, and do d8 damage per strike. At the -2 for two-handed fighting, the short sword is pretty worthless. That's bad, but not impossible.... Do all magic weapons overcome the lich's DR? If so, Anson will be able to damage the lich if he can hit it.

OOC: Mingo has one spell for the lich if she can touch attack it. Will she able to get at the lich on the ice altar to touch attack it?

OOC: In character, what skill roll should we use to show that our characters have an idea what it take to fight the devil and the lich? Kn(religion/the planes/arcana) 15? 20? 25? Without guidance, Anson will swing normally with both weapons once or twice before he switches to a single weapon and ups his power attack to max. Mingo is already planning on casting her spell on the lich when she can.

OOC: The DR is magic and bludgeoning/15 then any magic weapon that can do bludgeoning such as skip rocks, maces and morning stars will do. Swords and daggers not so good. Bless weapon, align weapon, other spells can make a weapon good which is what you need for the devil. Holy water might be better than weapons. You can weild a one handed weapon such as Anson's long sword in two hands to get 1 and half times strenght bonus to damage. That might help some of you. You would use knowledge religion for the Lich and Knowledge the planes for the devil. DC: 10. It is pretty common knowledge among character of your level how to tackle such foes. Also, Mingo can't reach the Lich on the back of the altar. She'll have to climb up on the altar or lure the devil out of the adjacent space.
 
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[sblock=Radoon]No penalties. You can do a regular attack. You don't have to subtract the usual -2 for two weapon fighting. If you want to do even better you can charge, meaning you get a +2 to hit for a -2 to your AC.[/sblock]
 


Resolution

Sensing the difficult odds facing the party, Geoffrey will go into a full defensive stance and begin a prayer. When he finishes he says "H'roosh, Raddon, take the devil, I am best against the lich"
For Scotley
[sblock]Geoffrey casts Divine Power +9 to hit, +6 to hit and +9 hit points....what a frigging wicked spell....holy :):):):) with everthing that puts Geoffrey at +27 to hit, +21 to hit, and +14 damage on both attacks i have to remeber this spell....talk about an equalizer[/sblock]
 

J. Alexander said:
Sensing the difficult odds facing the party, Geoffrey will go into a full defensive stance and begin a prayer. When he finishes he says "H'roosh, Raddon, take the devil, I am best against the lich"
For Scotley
[sblock]Geoffrey casts Divine Power +9 to hit, +6 to hit and +9 hit points....what a frigging wicked spell....holy :):):):) with everthing that puts Geoffrey at +27 to hit, +21 to hit, and +14 damage on both attacks i have to remeber this spell....talk about an equalizer[/sblock]

[sblock=Geoffrey]It isn't quite as good as that, your base attack bonus goes from +7/+2 to +9/+4 and your str. only goes to 21 (+5 to hit and damage) since the spell provides an enhancement bonus so it doesn't stack with your arm bands of str. With the +2 from the mace that gives you +16/+11. Now what other spells do you have active? Divine ? That's good for another +3 since it is a luck bonus it stacks. Mingo's prayer spell is also luck, so doesn't stack. So +19/+14. Not too shabby, but not quite so overwhelming as you had figured. And you've got the +10 to damage. Between the Prayer and the Protection from Evil you get +2 deflection bonus to AC and a +3 bonus (+1 luck, +2 resistance) to saves and +1 to skill checks as well. You are also immune to some of the Lich's best attacks thanks to life's grace.[/sblock]
 
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