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Island Empire Part 2, Mermaid's Rest


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Battle in the hallway

Morwyn overcomes the numbness in his limbs and the nausea in his stomach to continue his attack. His first blow of the axe staggers the Ghast before him, but the unexpected toughness of the creature's undead skin turns the second blow and the attack 1d20+6=19, 1d20+4=18, 1d20+4=21, 1d20+6=18, 1d20+4=11, 1d20+4=20 continues. Morwyn is once more Biten and clawed (1d8+3=9, 1d8+3=8, 1d4+1=4, 1d4+1=4, 1d4+1=5). Another sensation of numbness passes throughout his body. Captain deGrasse's shot punches through the midsection of the wounded Ghast and it seems to collapse in on its self. In a moment the Ghast has disolved into a heap of mouldering bones and rotting flesh. The destruction of the creature does nothing to reduce the nauseating smell in the hall, but now only one foe remains, still hungry for living flesh.

Hearing another gunshot, Finn makes the entrance of the hall and sees Morwyn and deGrasse fighting a Ghast in a doorway just down the passage. A heap of rotting meat attests to their success so far. Finn feels a wave of nausea wash over him as he approaches the battle.

OOC: DC 15 Fort. save vs. paralysis for Morwyn. DC 15 Fort. save vs. being sickened for Finn. Finn needs an initiative roll and may act in the comming round, but is 15' from the battle.

OOC: James, I made an error in the damage rolls last time out. The Ghasts only do 1d4+1 with their claw attacks rather than 1d4+3, so by my account Morwyn took 4 less damage than you thought. Little consolation after the 30 he took this round I know.

OOC: Actions for round 3?
 

Radoon - Mariner/Fighter/Master Thrower

OCC - Scott, just thought you may have missed the second part of my last post, which was to the ogre.
 



Rook

OOC:

"Dogs and cats living together . . . It's a catastrophe of Biblical proportions!"

IC:

"I quite agree - this is the most poorly organized excuse for a party I've ever attended! If you're going to allow the pug-uglies in, you should at least allow us to arm ourselves. I think we'll be leaving now, if you could point us the quickest way to the exit?"

Rook rolls 1d20+3-> [11,3] = (14) Bluff Check
 

The Guardroom

The ogre rises picking up a club. "What are you doing back here, this area is restricted?"

Marienna chimes in with an unexpectedly girlish slighly drunk sounding giggle and says, "I'm sorry sir, I insisted they look for a clean lady's room back here. That one off the casino has been fouled most horribly. We were just leaving," she adds taking the two men by the shoulders and pulling them backward.

The ogre respondes, "Well, move along then."

OOC: Bluff Check (1d20+8=22)

OOC: What now?
 


The Ampetheater

Rook, Radoon and Marienna make their way back across to the exit hall. This narrow passageway is full of people waiting to get on the gondola's to go back up to the barge. From here you can't even tell if the gondola's are running. The line is moving very slowly. People are scared, argry or worse.

OOC: The only way out you know is the gondolas. You could try to swim to the surface, but you'd still have to get past this line of people and you don't know how far up it might be. Or you could try to find another door somewhere.
 

Radoon - Mariner/Fighter/Master Thrower

"I know the waiting will kill us but it might be best to keep as low a profile as possible after the wake of dead bodies, we left back there. Let's wait for a few minutes to see if we see any folks actually get on the boats."
 

Into the Woods

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