Island Empire Part 2, Mermaid's Rest


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mleibrock said:
Just to be sure, I get only one attack since I am moving, correct?

attack on warrior (1d20+9=11)

I'm sure there are not enough bonuses on this dagger to hit with a 2!!


OCC - What bad rolling, damn!!!

OOC: Actually, he closed to attack you, so you may take a full round of attacks. What the heck I'll even let you reroll that first one.
 

Radoon

I'll take you up on it, since my attack would be a negative number

3 attacks - 2 with nothern dagger, one with a regular dagger (1d20+7=23, 1d20+7=15, 1d20+7=27)

critical hit check (1d20+7=17)

maybe?

4th attack (1d20=4)

damages (1d4+3=4, 1d4+3=5, 1d4+3=4)

Scott. you can figure the damages, I rolled only for all except the "4" Not sure if a 17 hits to make the 20 a critical or not, if so, just double that roll.

Also do not know any bonuses Morwyn's dagger may give.

OCC - Also, I am assuming I get 4 attacks, but this assumption is based on a master thrower, if I am hand to hand, do I still get as many attacks?
 

A new enemy

Captain Morwyn steps forward boldly and his powerful blows bring down one of the Ogres in bloody heap. Then the voice of Pelgarth can be heard from below the bar speaking a fiendish language and spouting magical words and an amulet on a golden chain comes flying forth and lands on the wooden floor with a clatte the hunting knife holy symbol clearly visible. His final words ring out loudly, "Scion of Mungoth to my aid!" Suddenly, the air above the floor where the amulet lays becomes something more than empty space. A doorway into another realm gaps open with a blast of icy wind and blowing gray snow. A huge boar perhaps a dozen feet long and weighing a ton or more pounds into the room charging toward (1d6=6) Finn. The thing looks like a wild boar only huge and primordial with massive tusks, a thick shaggy red pelt, spikes down its back and black hooves that score the wooden floor as it runs. Meanwhile, Radoon continues his attack on the warrior getting two hits, one that looks particularly vicious. Finn finds himself staring at the large fiendish dire boar bearing down on him.

OOC: Actions?

Finn, DeGrasse, Radoon and Marienna along with a few of the bad guys are touched by the blowing sulferous smelling gray snow. Make a reflex save at DC: 17 or take 1d4 acid damge. I'll let you roll your own.

OOC: If anyone cares to make knowledge checks...

The Planes DC 10, Religion DC 14 or Arcana DC: 16 [sblock]Mungoth is a huge icy mountain on the plane of Ghenna.[/sblock]
 


Finn Hunter

SirCaith said:
Finn takes a moment before going through the doorway to tap an Armor and a shield tattoo. (AC 23). He has his rapier in his left hand, and takes a double charge powder bag out of his pouch, and hands it to Radoon. He gets another out and holds it in his right hand. "Here my friend, see if you can put that where it will do the most good. I'll put another beside to start things off." Initiative (1d20+6=20)

OOC: Scott, as shown here, Finn's current AC is 23, since the highest attack roll was 22, I'm assuming he should not have been hit as the roll was not a natural 20.
 

Rook

Snarling his frustration at his inability to take up an 'effective' weapon, Rook lashes out with Drachthuarach in his off hand, but misses the Bastard Sword wielding baddie badly.

Gotta get that sword . . . I'm just not effective without a sword . . . what's wrong with me . . . I haven't felt this lack of confidence since I was a youngster . . . gotta get that sword . . .
 

SirCaith said:
OOC: Scott, as shown here, Finn's current AC is 23, since the highest attack roll was 22, I'm assuming he should not have been hit as the roll was not a natural 20.

OOC: Oops! I saw the crit threat and forgot all about the fact that it didn't hit. Sorry, about that, you were indeed missed. Now about that big pig...
 


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