Island Empire Part 2, Mermaid's Rest

Scotley said:
OOC: Either Morwyn or Rook hit based on miss chance. For this fight let's assume low=good, so Morwyn and Finn were successful this round. Mike's protests about bad rolls are typically the most amusing so I decided to pick on him. ;-)

Actually, my dagger attack was successful this round (I attacked two weaponed, the miss chance roll was 42 with the dagger). Damage was 6.
 

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Gotta get this thing down before it takes me out!

In desperation, Rook swings wildly with both of his weapons. The very large Athame appears too unwieldy for him in his weakened state, and he comes nowhere close to his foe. The lighter dagger passes dangerously close to the Shadow creature, but barely misses.

Rook rolls 1d20+1, getting [5,1] = (6) To Hit (Athame)

Rook rolls 1d100, getting [73] = (73) Miss Chance (Athame)

Rook rolls 1d20+1, getting [16,1] = (17) To Hit (Maine Gauche)

Rook rolls 1d100, getting [81] = (81) Miss Chance (Maine Gauche)

For GM Only:

[sblock]Scott - Would a True Strike spell affect the miss chance as well as giving the +20 bonus to hit? If so, would Rook cast the spell and attack in the same turn? I recognize he'd be subject to an AoO.[/sblock]
 


Boat Ride

For Rook only [sblock]True Strike does help with concealment, but the shadow is in fact incorpreal, meaning that at some level it isn't really there part of the time. True strike has a casting time of a standard action, which means you can cast and move, but not attack in the same round. Avoiding the attack of opportunity can be done by moving (of limited benefit in the boat) or casting on the defensive, which just requires a 15 DC concentration check. There are several nifty new spells in the Miniatures Handbook and Complete Adventurer that are cast as a 'swift action'. It is almost like a free action, but you are limited to one a round. Thus, you can cast and act in the same round with them. Like true strike they typically only last for one round. There are a couple of Ranger spells that can make Archer/ranger builds real bad asses. Spells that allow you to threaten adjacent squares with a bow, ignore range or concealment, stuff like that. I'm sure there are some that would be very useful to your character as well. You should check into that. If you need me to IM you the books let me know.[/sblock]
 


Rook - Boat Ride

For GM Only:

[sblock]I'll check and see if I have those books already -- if not, I'll definitely want them. As long as I get credit for one or the other of my attacks that round (since one miss chance was high and one low) I'm happy.[/sblock]
 




Boat ride.

OOC: Unfortunately, Finn's attack isn't quite so successful given that the shadows as undead are not subject to crits. Did you figure damage to include the penalty for a strenght of 1?
 

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