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Island Empire Part 2, Mermaid's Rest

[sblock=Geoffrey]Yes, I can see how that would be handy. I might have to try that for my next Arcanist.[/sblock]

Continuing the attack against the Zombie before him, Geoffrey will raise his hand and point to the creature once again "You were warned to flee, no suffer the nothingness from which you come." A ray of divine light lances out to strike the undead foe and it shudders as if stuck a mightly blow.

Recovering the Scrag Zombie attacks (1d20+14=18, 1d20+14=18, 1d20+9=19) with both claws sinking deep (claws and frost (1d6+8+1d6=16, 1d6+8+1d6=10)) into Radoons shoulders. Having a grip on the old sailor, the massive Zombie attempts to tear him in half (2d6+11=16). Marienna screams as Radoon's flesh and muscle is peeled away. The same Zombie leans in to try and bite H'Roosh's head off, but the worst the Monk suffers is a gale of fetid frosty breath.

The other Scrag Zombie attacks (1d20+14=29, 1d20+14=30, 1d20+9=20) Anson and Gnurl in a terrible replay of the battle on the other side of the party with Anson getting clawed and rended (1d6+8+1d6=12, 1d6+8+1d6=13, 2d6+11=18) and Gnurl narrowly avoiding become a dainty morsel in a
Zombie's lunch.

OOC: Okay gang, have at them.

[sblock=Players keep out!]
Scrag Zombie 2 Turned
Scrag Zombie 1 no actions for round one, 15 damage cure, 14 damage H'Roosh, 7 Radoon, 19 Geoffrey
Scrag Zombie 3 7 damage cure, 6 Mingo, turned into a bullfrog and fled
Scrag Zombie 4 15 damage cure, 0 Mingo
[/sblock]
 

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Radoon

Scotley said:
[sblock=Geoffrey]Yes, I can see how that would be handy. I might have to try that for my next Arcanist.[/sblock]

Continuing the attack against the Zombie before him, Geoffrey will raise his hand and point to the creature once again "You were warned to flee, no suffer the nothingness from which you come." A ray of divine light lances out to strike the undead foe and it shudders as if stuck a mightly blow.

Recovering the Scrag Zombie attacks (1d20+14=18, 1d20+14=18, 1d20+9=19) with both claws sinking deep (claws and frost (1d6+8+1d6=16, 1d6+8+1d6=10)) into Radoons shoulders. Having a grip on the old sailor, the massive Zombie attempts to tear him in half (2d6+11=16). Marienna screams as Radoon's flesh and muscle is peeled away. The same Zombie leans in to try and bite H'Roosh's head off, but the worst the Monk suffers is a gale of fetid frosty breath.

The other Scrag Zombie attacks (1d20+14=29, 1d20+14=30, 1d20+9=20) Anson and Gnurl in a terrible replay of the battle on the other side of the party with Anson getting clawed and rended (1d6+8+1d6=12, 1d6+8+1d6=13, 2d6+11=18) and Gnurl narrowly avoiding become a dainty morsel in a
Zombie's lunch.

OOC: Okay gang, have at them.

[sblock=Players keep out!]
Scrag Zombie 2 Turned
Scrag Zombie 1 no actions for round one, 15 damage cure, 14 damage H'Roosh, 7 Radoon, 19 Geoffrey
Scrag Zombie 3 7 damage cure, 6 Mingo, turned into a bullfrog and fled
Scrag Zombie 4 15 damage cure, 0 Mingo
[/sblock]


OCC - Scott, I am confused on your rolls, I am sure you did it right but Radoon my die here so I want to be sure. Are the 3 attack rolls for: 1 for each hand and then frost? I don't see one for the ripping me in half...

If all is correct Radoon is at -7 - oops forgot M. healed me for 15 so I am at 8
 
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OOC: The claw attacks do 1d6+8 and then an additional 1d6 of frost damage. I just combined it to roll 1d6+8+1d8 twice. Once for each claw. Then the 2d6+11 is the attempt to rip in half so this round Radoon took 16 and 10 from the frosty claws and then another 16 from the rending for a total of 42. Don't forget Marienna healed everyone last post for 15.

Earlier Radoon took twenty, so with the healing he sould have started this new round down 5, so at this point he should be down a total of 47. Does he only have 40 hp?
 

Gnurl Whiskerling

Gnurl begins his strange, arcane chanting again, and soon he crescendoes to a shout, whereupon an Orb of Force three inches in diameter streaks from his left palm toward the Scrag Zombie that he and Anson now face. Ranged Touch Attack: 18 http://invisiblecastle.com/find.py?id=1418843

The Orb of Force swells in size immediately upon exiting Gnurl's palm until it is the size of a cantaloupe and then a pumpkin, and then it bursts onto the Scrag Zombie. [sblock=orb of force damage]33 http://invisiblecastle.com/find.py?id=1418923[/sblock]

concentration check if needed: 1d20+20 = 25 (spell is 4th level)
(BTW, I don't think DR applies to spell damage, does it?)
 
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Radoon

Scotley said:
OOC: The claw attacks do 1d6+8 and then an additional 1d6 of frost damage. I just combined it to roll 1d6+8+1d8 twice. Once for each claw. Then the 2d6+11 is the attempt to rip in half so this round Radoon took 16 and 10 from the frosty claws and then another 16 from the rending for a total of 42. Don't forget Marienna healed everyone last post for 15.

Earlier Radoon took twenty, so with the healing he sould have started this new round down 5, so at this point he should be down a total of 47. Does he only have 40 hp?

I had forgotten about M. healing so I am at 8HP. I will go down fighting. Radoon will run at the one that just laid into him. I am not sure if I will be able to have full use of my arms but under normal conditions my rolls would be:

2 attacks with +1 dagger (1d20+9=15, 1d20+9=12)

2 attacks with +1 dagger (1d20+4=20, 1d20+4=7)

I am guessing 1 hit for:

damage (1d4+4=5)

Invis castle curse!!!!!!
 

Radoon

Scotley said:
OOC: The claw attacks do 1d6+8 and then an additional 1d6 of frost damage. I just combined it to roll 1d6+8+1d8 twice. Once for each claw. Then the 2d6+11 is the attempt to rip in half so this round Radoon took 16 and 10 from the frosty claws and then another 16 from the rending for a total of 42. Don't forget Marienna healed everyone last post for 15.

Earlier Radoon took twenty, so with the healing he sould have started this new round down 5, so at this point he should be down a total of 47. Does he only have 40 hp?

I had forgotten about M. healing so I am at 8HP. I will go down fighting. Radoon will run at the one that just laid into him. I am not sure if I will be able to have full use of my arms but under normal conditions my rolls would be:

2 attacks with +1 dagger (1d20+9=15, 1d20+9=12)

2 attacks with +1 dagger (1d20+4=20, 1d20+4=7)

I am guessing 1 hit for:

damage (1d4+4=5)

Invis castle curse!!!!!!
 


[sblock=H'Roosh]Zombies have damage reduction 5/slashing. So blunt or piercing weapons do 5 points less than normal. I am correct that the monk's attacks are considered blunt aren't I? [/sblock]
 

Mingo Frasse (HP76/76 AC26) Anson (HP20/63 AC23*) Mig (HP35/35 AC19)

[sblock=Scotley]You are correct on the attacks. Thanks. I'll get that right eventually. Mingo does not yet have that feat that avoids the AoO, I'm considering it. :) We should talk about XP cost to buy a feat!

Anson will activate his armor for healing, if he survives to the next round. # of charges based on where we are.

Edit: I just realized what you meant by the damage not being as great....Mingo should have changed tactics. We'll see if Anson dies because of it....
[/sblock]

Mingo again slings skiprocks at the undead monster, hitting all three times for 25 10 points. Mingo decides to change tactics.

Mig continues to harass the undead troll as Anson recovers his composure to take the fight to the monster. Anson puts all of his strength into his blows, but only hits once for 13 points.


[sblock=rolls and combat stats]
15 HP healing from Marienne takes Mig, Anson, and Mingo to full before the hits on Anson.

Mingo's 3 attacks all hit. SZ#4 AC18 (1d20+12=25, 1d20+12=20, 1d20+7=21)
Damage is 25 points - 3 * 5 = 10 SZ#4 hits (1d6+4=8, 1d6+4=8, 1d6+4=9)

Anson power attacks: -3 on attacks, +3 on damage
PA3; LS; LS; SS; SS on SZ#4 AC18 (1d20+7=21, 1d20+2=16, 1d20+6=11, 1d20+1=10) I had to add 1 back in, originally was going to be a PA4, but changed my mind to 3 before I rolled. And it still made no difference.
One hit: 13 points PA3 LS on SZ#4 AC18 (1d8+8=13)

Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5r); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

[/sblock]
 
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Hoping that victory against the one facing him is near, Geoffrey will once again raise his hand and point towards the zombie. A ray of divine light once again springs forth from the clerics hand striking the zombie. "Return to nothenless creature of darkness, you can not prevail against the light"

For the DM
[sblock]1d20+9-> [11,9] = (20) to hit
4d6+9-> [4,6,2,2,9] = (23) of damage[/sblock]
 

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