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Island Empire Part 2, Mermaid's Rest

Scotley said:
[sblock=H'Roosh]Zombies have damage reduction 5/slashing. So blunt or piercing weapons do 5 points less than normal. I am correct that the monk's attacks are considered blunt aren't I? [/sblock]

[sblock=Scott]Oh, you're quite correct! I was just roleplaying a bit - H'Roosh has never encountered Zombies before.[/sblock]
 

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Mig continues to bark and snarl in defense of the smaller party members. Marienna in what has become an all too frequent occurance, extends her healing (3d8+8=23) magic to Radoon. He feels buoyed by the warmth of her magical touch as he moves into harms way. H'Roosh glances briefly at his hands in wonder - What the . . . their hide resists the force of my blows! After a brief moment of consideration, he shrugs off his concern and wades back into the action landing a blow on the Zombie. Beside him Radoon starts his own attack.
As he closes in the Zombie's claw come perilously close to hitting him again. The daggers flash out, but perhaps all the damage to his shoulders has hendered the old knifefighter, for he only manages to land one blow. At the other side of the party Mingo again slings skiprocks at the undead monster, hitting all three times, but not doing as much damage as she would like. Mingo decides to change tactics. Gnurl begins his strange, arcane chanting again, and soon he crescendoes to a shout, whereupon an Orb of Force three inches in diameter streaks from his left palm toward the Scrag Zombie that he and Anson now face.
The Orb of Force swells in size immediately upon exiting Gnurl's palm until it is the size of a cantaloupe and then a pumpkin, and then it bursts onto the Scrag Zombie. With a surprising force given the size of the attacker. Featherwind hoots encouragement, but stays on the sidelines. Anson recovers his composure to take the fight to the monster. Anson puts all of his strength into his blows, but only hits once. Hoping that victory against the one facing him is near, Geoffrey will once again raise his hand and point towards the zombie. A ray of divine light once again springs forth from the clerics hand striking the zombie. "Return to nothenless creature of darkness, you can not prevail against the light." The power of his divinely inspired magic drives the final nail in the coffin for this foe and it topples over backward, the impact of the fall shaking the walkway under your feet alarmingly. The final Zombie exhales his frosty breath (5d6=16) over Mig, Marienna, Gnurl, Mingo, and Anson (DC 18 Reflex for half). Geoffrey feels the chill wash over him, but the creature's power doesn't extend that far with force and he takes no harm from it.


[sblock=Players Keep Out!]
Scrag Zombie 2 Turned
Scrag Zombie 1 no actions for round one, 15 damage cure, 14 damage H'Roosh, 7 Radoon, 19 Geoffrey, 5 H'Roosh, 5 Radoon, 33 Geoffrey
Scrag Zombie 3 7 damage cure, 6 Mingo, turned into a bullfrog and fled
Scrag Zombie 4 15 damage cure, 0 Mingo, 10 Mingo, 33 Gnurl, 13 Anson
[/sblock]

OOC: Your turn again. He's looking pretty battered.
Attack of Opportunity vs. Radoon (1d20+9=16)
 

Attachments


Resolution

As the creature before him falls, Geoffrey will scan the area quickly. Seeing the smaller members hard pressed but still fighting, Geoffrey will move towards their foe where he can shield Gnurl and Ming from the brunt of the creatures attacks (I think it will be a 15 foot move) drawing his attacks and then replying with his heavy mace. Connecting with his second attack.

For the DM
[sblock]1d20+11-> [3,11] = (14)
1d20+7-> [16,7] = (23)
1d8+4-> [7,4] = (11)
1d8+4-> [8,4] = (12)
1d20+11=14, 1d20+7=23, 1d8+4=11, 1d8+4=12

He needs to make a dc save vs will at 14 or be disrupted[/sblock]
 


Mingo Frasse (HP68/76 AC26) Anson (HP39/63 AC21) Mig (HP19/35 AC19)

Mig howls in pain as the cold freezes her fur! Both Anson and Mingo inhale sharply against the cold. As Geoffrey moves to confront the undead troll, Anson calls out, "Back" to Mig as the two take a 5 foot step back away from the troll. Mingo reaches out to Anson saying, "May the water cleanse your wounds." Anson relaxes for a moment as the healing warmth from Mingo's touch spreads through his body.





[sblock=rolls] Mingo and Anson save, Mig fails.
RSaves again (1d20+11=19, 1d20+6=18, 1d20+7=16)

Anson and Mig move back 5 feet to E7. Anson activates his healing belt for 1 charge for 11 points of healing. healing belt armor 1 charge (2d8=11)
Mingo spontaneously casts Cure Moderate Wounds (in place of a Spiritual Weapon) on Anson for 13 points of healing. CMW on Anson (2d8+5=13)


Mingo's Spells
(5+0+0) 0 Level: Create Water; Guidance (x2)(1m); Mending; Read Magic
(3+1+1) 1 Level: Bless (5r); PFE(5m); Magic Weapon(5m); PFE(5m) + Longstrider(5h)
(2+1+1) 2 Level: Lesser Restoration; Spiritual Weapon(5r); Spiritual Weapon(5r) + Locate Object
(1+1+1) 3 Level: Prayer(5r); Spark of Life(5r); Ghost Touch Weapon (5m) + Water Breathing

Anson's Spells
1. Longstrider (3hr); Resist Energy

[/sblock]
 


H'Roosh

Seeing that his friends seem to have the remaining zombie well in hand H'Roosh keeps watch on the gates, ensuring that nothing takes them by surprise from that direction.
 

Anson OOC for Scotley

OOC: Scotley: The rules on AoO are not clear in the d20 SRD. Anson's 5 foot move is designed to avoid an AoO as he moves out of the threatened square:

"Moving
Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action."

from d20SRD entry on AoO

At another place in the d20 SRD, there is an indication that moving from a threatened square can invoke an AoO, even though the 5 foot step is not an action in itself that invokes an AoO.
 
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5-Foot Step vs. Withdraw

ooops, Lou, I peeked! The two ways to leave a threatened sqare without provoking an attack of opportunity are:

1. THE FIVE-FOOT STEP. The idea behind the 5-Foot Step is that instead of your full movement allowance, you only move five feet because you're being guarded and cautious and keeping your eyes peeled on the bad guys. A 5-Foot Step never provokes attack of opportunity, but you can only make one 5-Foot Step per round. However, you may take a 5-Foot Step before, during, or after your other actions in that round, AS LONG AS you do not use any other form of movement in a round in which you take a 5-Foot Step. See PH, p. 144.

2. WITHDRAWING. Withdrawing from combat is a full-round action. The advantage that Withdrawing has over the 5-Foot Step is that you can move up to your full allowance (double your speed). See ph, p. 143. The disadvantage, as compared to the 5-Foot Step, is that withdrawing is a full round action so you may not perform any other actions in that round.

Clear as mud now?
 
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Anson OOC

OOC: The PH seems to be clearer about avoiding the AoO. The d20 SRD is just not clear on the issue. Leif, thanks for the discussion. Your various edits even made the clarification clearer. This situation is the more difficult one of a 10' monster with a 10' reach. Anson's move of 5 feet still puts him in the monster's reach for next round. At least Anson will have gotten some healing. I just wanted to avoid the AoO so Anson wasn't killed before he could be healed.
 

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