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Island Empire Part 2, Mermaid's Rest

Radoon

Leif said:
"All of our intelligence has led us to believe that Allois is here, so unless we surmise that the lad was aboard that ship that just pulled out of harbor, then I propose that we continue here. Have we any way to know where Allois is right now?", says Gnurl, who feels MUCH better thanks to our three top-notch priesty tpes!

"I agree with Gnurl, I think we should proceed with our search here. If our ships can overtake the one trying to leave, maybe they can search that ship for us."
With this Radoon with lead the party to the gate.
 
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Mingo & Co.

As Radoon moves the group towards the gate, Anson switches to his bow, nocking an arrow. Mingo has her warsling ready with a skiprock.
 

Resolution

The decison having been made, Geoffrey will pause briefly before joing the rest of the party in it's approach to the gate.

For the DM
[sblock]Nathan, a ship is trying to break free under cover of the fog, signal the bedsheet and make a decision as to which one or both will give pursuite. It may contain some pretty significant undead or spell casters so be careful, ranged attacks and or holy fire may be best in dealing with it....that is the messeage Geoffrey will send[/sblock]
 

Gnurl Whiskerling

Gnurl also falls into his accustomed place in the marching order, one hand on his Wand of magic missile, and one hand on his morning star. "Let's Go, Baby! Let's get Allois Jr.!"
 

mleibrock said:
What is the will save for?

spot check (1d20+5=19)

Radoon will go retrieve his daggers, he threw a total of 6, two were +1s, you said I could retreive 4, would two be the +1's?

Radoon is at 47 of 56 HP, he'd like another heal but can wait, Gnurl needs it more.

By the way, how did Gnurl get so many HP's? I thought we were taking 75% of the max?

OOC: What the heck, you'll need them later, Radoon finds both +1 daggers.

The will save was the bad guys successful attempt to resist being disrupted by Geoffrey's mace. That will be important because...
 

you are correct, sir

Scotley said:
OOC: What the heck, you'll need them later, Radoon finds both +1 daggers.

The will save was the bad guys successful attempt to resist being disrupted by Geoffrey's mace. That will be important because...

OCC - yes, if IC keeps giving me those low rolls, I have a feeling Radoon will not be with the party much longer.
 

As Radoon bends over the last of the Scrag Zombies to fall he notices that the Necromecanical Heart is still beating. More importantly, the creatures eyes and claws fly open. H'Roosh is not so lucky. He doesn't see the Zombie beside him start to rouse. A claw flash (1d20+10=29) out to clamp deep into H'Roosh's leg (1d6+8+1d6=13). Both Zombies scrabble back and rise.

OOC: Initiative everyone. If you beat a 10 you can act. The Zombie got a surprise shot at H'Roosh. The party ain't over yet. Intiative (1d20+2=10) The Zombies are 5' behind Radoon who is now at the rear of the party and 5' in front of H'Roosh who is at the front of the party. Everyone else is in the middle.
 

Scotley said:
As Radoon bends over the last of the Scrag Zombies to fall he notices that the Necromecanical Heart is still beating. More importantly, the creatures eyes and claws fly open. H'Roosh is not so lucky. He doesn't see the Zombie beside him start to rouse. A claw flash (1d20+10=29) out to clamp deep into H'Roosh's leg (1d6+8+1d6=13). Both Zombies scrabble back and rise.

OOC: Initiative everyone. If you beat a 10 you can act. The Zombie got a surprise shot at H'Roosh. The party ain't over yet. Intiative (1d20+2=10) The Zombies are 5' behind Radoon who is now at the rear of the party and 5' in front of H'Roosh who is at the front of the party. Everyone else is in the middle.

initiative (1d20+3=20)

If the zombie is still down, Radoon will take the two daggers he just pulled out and attack 4 times right at the heart trying to remove the heart from this hideous creature. The first being a dirty fighting move.

to hit - primary attack (1d20+10=23, 1d20+10=30)

crit check (1d20+10=17)

secondary attacks (1d20+5=9, 1d20+5=20)

damage rolls (1d4+4=5, 1d4+4=8, 1d4+4=8, 1d4+4=7)

dirty fighting damage roll (1d4=2)
 

Mingo Frasse (HP76/76 AC26) Anson (HP62/63 AC21) Mig (HP35/35 AC19)

Scotley said:
As Radoon bends over the last of the Scrag Zombies to fall he notices that the Necromecanical Heart is still beating. More importantly, the creatures eyes and claws fly open. H'Roosh is not so lucky. He doesn't see the Zombie beside him start to rouse. A claw flash (1d20+10=29) out to clamp deep into H'Roosh's leg (1d6+8+1d6=13). Both Zombies scrabble back and rise.

OOC: Initiative everyone. If you beat a 10 you can act. The Zombie got a surprise shot at H'Roosh. The party ain't over yet. Intiative (1d20+2=10) The Zombies are 5' behind Radoon who is now at the rear of the party and 5' in front of H'Roosh who is at the front of the party. Everyone else is in the middle.

Mig barks an alarm as the Zombie Troll bites H'Roosh. Anson is so surprised that he fumbles his arrow and decides to switch to his swords and move to help H'Roosh in front, stopping just inside the monster's reach. Mingo reacts quickly and sends three skiprocks at the Zombie Troll in front of Radoon. Two strike the monster but flick off its hide for no damage!


OOC: I hate trolls! of ALL kinds!

[sblock=rolls]Mig 22; Mingo 21; Anson 2
init Mingo/Anson/Mig (1d20+4=21, 1d20+1=2, 1d20+3=22)

Mingo's attacks: 17; 20; 26 (2 hits) Mingo v. SZ(Radoon) (1d20+12=17, 1d20+12=20, 1d20+7=26)

Damage: 0 + 0 = 0 damage v TZ(Radoon) (1d6+4-5=0, 1d6+4-5=0)

Anson will move inside the Troll Zombie's reach, but 10 feet away. So the SZ can choose to attack but no AoO this round. Next round, Anson will make the 5 foot step and then a full attack (using Power Attack 2). Mig will aid Anson on his attack.
[/sblock]
 


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