Island Empire, Part III, The Lich's Curse

You move down the passage, which appears to be getting wider as you go. The air is thick, humid and decidedly warmer as you proceed. It appears the the passage will open up into some sort of room just at the edge of your light perhaps 60' ahead. There are some barred windows in the walls on both sides of the passage perhaps 40' on.

[sblock=H'Roosh and Radoon]You notice some odd marks on the walls. They look like scorch marks of some sort. Perhaps there has been fire down here?[/sblock]

[sblock=H'Roosh and Gnurl]Somewhere ahead you hear an odd scrabbling noise like claws moving on stone. [/sblock]
 

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Gnurl Whiskerling hp76/76,AC23

Gnurl says, "I hear claws on the stone up ahead! 'Ware the front!" Gnurl will also casually look out a window and see if he can tell what is out there.

[SBLOCK=Scotley, OOC]Does Featherwind sense anything of note?[/sblock]
 


Gnurl says, "I hear claws on the stone up ahead! 'Ware the front!" Gnurl will also casually look out a window and see if he can tell what is out there.

[SBLOCK=Scotley, OOC]Does Featherwind sense anything of note?[/sblock]

OOC: You can roll spot and listen for her too. She may need to hoist Gnurl up by the collar in order for him to see through the window anyway. ;)
 

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Boo!

The group advances cautiously and glancing out the windows see a large room with a high vaulted ceiling. Featherwind comments in a language comprehensible only to Gnurl.

[sblock=Gnurl]It sounds like the claws are moving somewhere on the level above us. [/sblock]

Gnurl stretches up to peer out a window. He is startled to see a large reptilian head on a long sinuous neck drop into view from above to peer back. The jaws open and a gout of flames blasts through the window. At the same time more heads appear at all the windows and drop down to breath fire from the end of the passage too. In an instant the whole area is filled with gouts of flame.

OOC: Initiative please. Everyone needs to make DC21 Reflex saves. Damage depends on how many heads are flaming you. H'Roosh faces 21 damage or 10 if he saves. Gnurl and Geoffrey on 9 or 4 if save, Radoon and Zurrik 30 or 15. Actions for round 1?

Initiative (1d20+1=6)
 

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H'Roosh (AC: 22; HP: 72/72)

H'Roosh's extraordinarily acute senses give him just enough warning to duck under the window sill as the suspended heads belch fire into the room. As he rises from his crouch, his balled fist shoots up in a powerful uppercut to the chin of the head closest to him. The force of the blow slams the head up against the top sill of the window, and the serpent's eyes glaze for a moment.

[sblock=Die Rolls]Reflex Save: 1d20 12=32 (H'Roosh Evades all damage).
Initiative: 1d20 4=22

To Hit: 1d20 11=28
To Hit: 1d20 11=22
To Hit: 1d20 6=9


Damage: 2d6 2=6
Damage: 2d6 2=6


I took a little artistic license with the description, and counted one fist blow and the head hitting the ceiling as the two hits. If the 22 doesn't hit let me know and I'll edit this post. 12 Damage total (6 if the 22 misses).[/sblock]
 
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