Island Empire, Part III, The Lich's Curse

Radoon

Close but no cigar

reflex save (1d20 7=19)

Radoon is hit hard by the flames, cutting through him and scorching his clothing and skin. He moves to square H9 and ducks under the sills in the corner hopefully preventing H8, I8 and I9 from attacking him again.

OCC - Scott, before Radoon acts, are these windows the barred ones you spoke about or are they different?

Now at 32 of 62 HP


initiative roll (1d20 3=17)
 

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Zurrik Odeil, AC 25 HP 36/66

Zurrik looks towards a barred window just as the flames come into his face. Unable to evade, Zurrik takes the full blast. Dropping to the floor, Zurrik says, "It's a trap to slow us down. We need to move on if we can." Zurrik raises Warlock's Edge and blasts the first 'head' he sees.


[sblock=OOC and rolls]

initiative 8
REF save 13 (DC 21)
both were a roll of 3 on the d20, strange.

init; REF save DC21 (1d20+5=8, 1d20+10=13)

OOC: Any evidence the things can leave the barred windows?
From the spreadsheet, it looks like a hydra surrounding us on 3 sides?

Eldritch Blast +13 7d6 20/x2 [Sickening Blast (DC 14, FortNeg, sickened 1 min; L2)]

Atk 23 and Damage 20 (save if hits)

EB atk; dam (1d20+13=23, 7d6=20)

[/sblock]
 
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Radoon

OOC - Scott,

Could I impose on you for some more information? Are there indeed sills below the windows for us to hide. What are the dimensions of the windows? How big do the rooms the critters are in seem to be? There seem to be no other exits? Are the bars metal? How far away from the windows are the heads?

Thanks!
 

OOC: The windows are 4' high and 8' wide with seven steel bars in each one with one cross bar in the middle making the openings between bars just under 12" wide and 24" tall. There is three feet of solid wall (1' thick) above and below each window and 2' between windows. There is just one big room outside the windows. The heads are descending from somewhere above you on long necks. From your current vantage point you can't see the rest of the creature or creatures. The heads are only about 2' from the windows. Essentially, the passage you are in is like a tube leading into the much larger room. Check the map and you'll see there are two other passages out of the big room, but the only visible way forward for you is through the bars or out the end of the passage. Hope this helps.
 


still confused

Sorry, Scott, I am still confused. The heads in front of us are behind windows correct? So, can we see into the room from around the ones in front of us? Am I correct in saying the creatures have free roam of the larger room we are headed into?

If this is the case, I really think we should go down another hallway, because another hit like that first one and I am toast!
 

The Way Leif Sees It....

OOC: Mike, as I understand it, it's like this hallway is a stone tube inside a larger room. We're inside the tube. The Hydra-thingy is outside the tube but in the same overall room as we are. If we retreat back down the tube, we don't know how far back up the tube this thing can stick its necks to pursue us, but I'm afraid that it will be able to hit us with at least one more volley of firey breath and basically toast more of us than just you. Gnurl ain't too damn chipper right now his own self! The problem is that we are all clustered together inside a small area, so the critter is getting the maximum bang for his buck with breath weapons. We need to hurry our butts on out the end of this tube and spread the heck out as much as we can to minimize the effectiveness of the breath weapons. Anybody else, besides Scotley of course, care to make any other observations or point out any flaws in my logic?
 

Sorry, Scott, I am still confused. The heads in front of us are behind windows correct? So, can we see into the room from around the ones in front of us? Am I correct in saying the creatures have free roam of the larger room we are headed into?

If this is the case, I really think we should go down another hallway, because another hit like that first one and I am toast!

OOC: You are correct the heads are behind the window. As Leif has figured out you're facing a 12 headed pyrohydra. One critter with 12 heads. It is perched above. Individually their fire breath isn't too impressive. It was only when several heads got you at once that they did serious damage. It seems likely that it is free to roam about the room into which you are headed. You could retreat and try another of the three hallways. However, I can tell you that similarly difficult challenges await down each hall.
 

Here goes nothing

Radoon will jump up to the sill of window I9. move between the bars and push off jumping at the head directly in front of him. He throws his shocking, returning dagger and a regular dagger while in flight and buries two more magical daggers on impact into the creatures head. Hopefully this will slump this head and he will be able to dismount, collecting the two daggers in his hand. Once on the ground again, he will beginning running for the other side of the room.

to hit shocking, returning dagger primary hand (1d20 13=22)
(I had to edit this as I put the wrong stats in the this dagger - I said a regular dagger rather than my shocking dagger)

to hit regular dagger off hand (1d20 7=24)

crit check (1d20 7=26)

to bury with +2 cold iron dagger - primary hand (1d20 13=26)

to bury with +1 cold iron dagger - off hand (1d20 7=22)

Damage:

shocking dagger damage (1d4 6=9)

electrical damage (1d6=3)

critical hit with regular dagger (1d4 6=10, 1d4 6=10)

+2 cold iron dagger (1d4 6=10)

cold damage (1d6=1)

+1 cold iron dagger (1d4 6=7)

50 points of damage - Boyyyyaa!
 
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