[SBLOCK=OOC]Okay, if I counted right, that’s 17 goblins left? The more I picture it, the more I think Isaac, Al, and Mina are going to be swarmed. Mina especially since she is already grappled. Plus, we don’t know what Tro’leera is capable of and whether it’ll be beneficial or not. I don’t think fleeing is viable for at least this round because of the OAs that they would take. Isaac and Mina can’t even Disengage since they’re grappled. My thought is to try to set up for a mobile battle and pick them off as they chase us. Hopefully, in a round or two, the others might be able to break free enough for us to get away a bit. That type of movement away from them might mitigate the drag underground attack. Regardless at this point, I think I’m going to focus on supporting Mina since she is the only one of us that can heal. [/SBLOCK]
Turning back made Daedarai’s blood grow cold. There was a sea of these creatures clawing their way to the surface. Al, Isaac, and Mina were all in difficult positions. A seed of doubt began to claw at his thoughts as he tried to quickly count the goblins. They could die here. Desperate to ignore the thought, he grabs another arrow, aims to support Mina, and lets another arrow fly.
“Keep moving! We’re no good to them if they catch us too,” he shouted towards Tro’leera as he dashed further back hoping to stay alive long enough to help his team.
[SBLOCK=Rolls]
Attack Roll: 1D20+5 = [17]+5 = 22
Damage (assumes sneak attack due to Mina being in melee): 1D6+1D6+3 = [5]+[2]+3 = 10
If Mina kills the one grappling her, I’ll shoot at the one coming at her. If she doesn’t kill the one on her, I’ll shoot that one. If sneak attack doesn’t trigger, ignore the second d6 for a total damage of 8.
After attack, I’m assuming with the terrain that there is no where to hide so I’m just going to keep distance by moving far enough away that they can’t reach me in a single turn without dashing. If needed, assume that I take the Dash action as my bonus through cunning action to get that distance, but I don’t think it’s needed. I don’t want to exceed about 60 feet from the action.[/SBLOCK]
Turning back made Daedarai’s blood grow cold. There was a sea of these creatures clawing their way to the surface. Al, Isaac, and Mina were all in difficult positions. A seed of doubt began to claw at his thoughts as he tried to quickly count the goblins. They could die here. Desperate to ignore the thought, he grabs another arrow, aims to support Mina, and lets another arrow fly.
“Keep moving! We’re no good to them if they catch us too,” he shouted towards Tro’leera as he dashed further back hoping to stay alive long enough to help his team.
[SBLOCK=Rolls]
Attack Roll: 1D20+5 = [17]+5 = 22
Damage (assumes sneak attack due to Mina being in melee): 1D6+1D6+3 = [5]+[2]+3 = 10
If Mina kills the one grappling her, I’ll shoot at the one coming at her. If she doesn’t kill the one on her, I’ll shoot that one. If sneak attack doesn’t trigger, ignore the second d6 for a total damage of 8.
After attack, I’m assuming with the terrain that there is no where to hide so I’m just going to keep distance by moving far enough away that they can’t reach me in a single turn without dashing. If needed, assume that I take the Dash action as my bonus through cunning action to get that distance, but I don’t think it’s needed. I don’t want to exceed about 60 feet from the action.[/SBLOCK]