Mistwell
Crusty Old Meatwad
To paraphrase the [trite overused] urban idiom: "Breaker's gonna break."
True, but there's no reason to not take a few "normal" precautions concerning stacking things.
To paraphrase the [trite overused] urban idiom: "Breaker's gonna break."
I'm holding out hope that I can break a more interesting sounding build, because I can't see myself getting through a whole campaign with that one.So a Mountain Dwarf Ranger 5/ Mage 2 with just three "normal" magic items (+1 armor, +1 shield, +1 ring of protection) is almost unhittable.
+1 Full Plate, with a base AC of 19 (19)
+1 Shield will add +3 (22)
The level 2 Druid/Ranger spell Barkskin will add +2 (24)
The 3rd level Wizard spell Haste will add +2 (26)
The 1st Level Cleric spell Shield of Faith will add +1 (27)
The 3rd Level Cleric spell Prayer will add +1 (28)
A Ring of Protection will add +1 if Attuned (29)
A Dusty Rose Prism Ioun Stone give +1 (30)
A Pale Green Prism Ioun Stone give +1 (31)
I'd make none of those stack by calling them all Magic Bonuses. Each class having their own take at increased defenses or increased attacks.
With the current math, +1 to +3 for lasting bonuses and +1d4 for variable bonuses seems like an appropriate cap.
But then we are into options and house rules.
I think all the multiclassing for 'striker add-ons' should be handled the same way. Several of them are already covered by the Concentration mechanic. Maybe they should all require concentration except Rage which by definition would cancel all Concentration effects.
Honestly, if you game with people who enjoy spending thier time breaking games instead of playing them then you will be miserable no matter what you play as a system. Game mechanics cannot fix people. If the game you are playing seems to be as unsatisfying as the last dozen or so then try keeping the mechanics and changing the company. You might be suprised at the results.
If on the other hand the games all fail for very specific reasons, like being broken in half by someone who enjoys fiddling with the rules, try changing the system to one where the designers haven't decided to make the DMs do the work they were paid to. You might be surprised at the results. Breaking games might not fix people - but you don't need them fixed (you'll never find truly fixed people), just ones whose break points are not those promoted by the system.
Well, because I like playing devil's advocate, I will try to break the game.
Bounded accuracy depends on AC not getting too high (Ac 28 seems fairly unhittable by anything other than a crit). Because attack bonuses are fairly fixed.
+1 Full Plate, with a base AC of 19 (19)
+1 Shield will add +3 (22)
The level 2 Druid/Ranger spell Barkskin will add +2 (24)
The 3rd level Wizard spell Haste will add +2 (26)
The 1st Level Cleric spell Shield of Faith will add +1 (27)
The 3rd Level Cleric spell Prayer will add +1 (28)
A Ring of Protection will add +1 if Attuned (29)
A Dusty Rose Prism Ioun Stone give +1 (30)
A Pale Green Prism Ioun Stone give +1 (31)
Mountain Dwarf +1 (32)
Fighter Defense ability +1 (33) (You could go with protection for forced disadvantage, which is better than a +1 AC on average, but it's only once per round).
I'd make none of those stack by calling them all Magic Bonuses. Each class having their own take at increased defenses or increased attacks.
Honestly, if you game with people who enjoy spending thier time breaking games instead of playing them then you will be miserable no matter what you play as a system.
Game mechanics cannot fix people. If the game you are playing seems to be as unsatisfying as the last dozen or so then try keeping the mechanics and changing the company. You might be suprised at the results.