The Crimson Binome
Hero
How so? At most, I'm asking them to clearly label the apples and oranges, such that nobody tries to compare them.Okay, but you're asking the developers to compare apples to oranges.
How so? At most, I'm asking them to clearly label the apples and oranges, such that nobody tries to compare them.Okay, but you're asking the developers to compare apples to oranges.
I'm not sure what basis you have to make that claim.
One level of exhaustion looks a lot worse to a player who does not know this than to one who does. That was my overall point.
How so? At most, I'm asking them to clearly label the apples and oranges, such that nobody tries to compare them.
I'm not sure what basis you have to make that claim.
I never said "Oh, just don't make rolls..." I said to work to avoid rolls wherever possible and mitigate the ones you can't (Help, Work Together, Inspiration, guidance). Players describe what they want the character to do. If they describe what they want to do in a way that removes the uncertainty of the outcome and/or the meaningful consequence for failure, then there's no roll. They just succeed. That doesn't mean they're not doing anything. It means they're playing as smart as they should be playing when they're not exhausted.
One level of exhaustion looks a lot worse to a player who does not know this than to one who does. That was my overall point.
I mean, I've DM'd and played huge amounts of D&D including 5E? I could itemize the necessary vs. unnecessary rolls from last session if you like. It's easily 10:1 necessary vs unnecessary. Easily.
Fancy description only goes so far, and only goes with a particular type of DM. Difficulty Classes are usually set by what the DM sees as feasibly for the player, not how well they can talk their way around the idea, especially when it comes to very physical tasks that a Strength (Athletics) check might speak to. Much more easy to do if you're Matt Mercer.
You're not Matt Mercer.
I don't even understand what you mean by "necessary vs. unnecessary rolls."
Automatic success is always better than rolling because of the swing on the d20. An exhausted berserker can do this too. No roll, no worries about disadvantage.
Can't we just not have the exhausted barbarian do ability checks by not having them try it? I mean, they can try, but if it requires someone to be successful shouldn't we just have the STR 12 person do it?Okay, I guess this is the problem but er man what? You can't talk your way out of a grapple check or a perception check or a check to lever open a door so everyone doesn't die.
I feel like most DMs aren't going to let an Exhausted character just "talk their way out" of making checks as easily as a non-Exhausted one.
Okay, I guess this is the problem but er man what? You can't talk your way out of a grapple check or a perception check or a check to lever open a door so everyone doesn't die.
I feel like most DMs aren't going to let an Exhausted character just "talk their way out" of making checks as easily as a non-Exhausted one.
Yeah, as I said, for those times when you can't remove uncertainty as to the outcome and/or the meaningful consequence for failure, you mitigate it with Help, Work Together, Inspiration, or guidance if available and appropriate.
What's an "unnecessary roll" then?