So I have a half-dragon in our game. Yeah, yeah, let's not get into the pros and cons of half-dragons. Save that for another thread.
I want to give him an amulet that will increase the number of times per day that he can breath fire.
Since the damage is 6d10, that relates roughly to 10d6. A 10th level fireball (how convienient). But, there are differences...
Advantages:
1) The dragon's breath isn't stopped by SR.
2) The save is 19 (as opposed to the 14 an item would have).
Disadvantages:
1) The area of effect is far less. A 30-foot cone.
2) The range is 0 (as opposed to 1400 for an equivelant FB).
3) The item does not confer the ability to breath fire, just increases the number of times it can be done. So, only a creature that can already breath dragon fire will benefit.
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I'm initially thinking +2 uses per day is a good basis for the amulet, giving the character 3/day total. (Though, in theory, the number of uses per day is a linear increase in cost ranging from 1/day to 5/day).
Basing it purely on the guidelines in the DMG (an iffy proposition, usually), we get...
10 (caster level) x 3 (spell level) x 2000 (use activated) = 60,000 gp.
60,000 x 0.4 (2 uses per day) = 24,000 gp.
Does this price seem about right for what it does? If this amulet simply allowed anyone to hurl (2) 10-dice fireballs per day, I'm guessing the price might be about right. But do the advantages and disads in this case counter evenly?
Would the "suggested" discount system in the DMG apply here (up to 30% off for limitations)? If so, how much would you credit it?
Just lookin' fer some feedback whilest I mull this about in me own hed.
I want to give him an amulet that will increase the number of times per day that he can breath fire.
Since the damage is 6d10, that relates roughly to 10d6. A 10th level fireball (how convienient). But, there are differences...
Advantages:
1) The dragon's breath isn't stopped by SR.
2) The save is 19 (as opposed to the 14 an item would have).
Disadvantages:
1) The area of effect is far less. A 30-foot cone.
2) The range is 0 (as opposed to 1400 for an equivelant FB).
3) The item does not confer the ability to breath fire, just increases the number of times it can be done. So, only a creature that can already breath dragon fire will benefit.
-
I'm initially thinking +2 uses per day is a good basis for the amulet, giving the character 3/day total. (Though, in theory, the number of uses per day is a linear increase in cost ranging from 1/day to 5/day).
Basing it purely on the guidelines in the DMG (an iffy proposition, usually), we get...
10 (caster level) x 3 (spell level) x 2000 (use activated) = 60,000 gp.
60,000 x 0.4 (2 uses per day) = 24,000 gp.
Does this price seem about right for what it does? If this amulet simply allowed anyone to hurl (2) 10-dice fireballs per day, I'm guessing the price might be about right. But do the advantages and disads in this case counter evenly?
Would the "suggested" discount system in the DMG apply here (up to 30% off for limitations)? If so, how much would you credit it?
Just lookin' fer some feedback whilest I mull this about in me own hed.