wocky
Masterwork Jabberwock
I'm thinking of doing a Shaman class which would be focused around using "magic" mushrooms and "magic" weeds, which other characters could later use for a variety of magical effects. You could think of these preparations like something between potions and alchemical items.
The problem is, I don't think it's right for the Shaman to spend gold to make this preparations... he would ideally pick whatever he needs in the wilderness (unless he has no access to the right ingredients, in which case he could buy through mail order
). Still, I understand that the monetary cost of magic items is a great game-balancing force. Any ideas on how I could solve this problem?
Are there any problems with having item creation with XP-only cost?
The problem is, I don't think it's right for the Shaman to spend gold to make this preparations... he would ideally pick whatever he needs in the wilderness (unless he has no access to the right ingredients, in which case he could buy through mail order

Are there any problems with having item creation with XP-only cost?