Ferret said:
So you add them bit by bit? 1.5 X whatever then X 1.5 then X 2?
Here's the answer I got from CS about that...
-----Original Message-----
From: Wizards Customer Service [mailto:custserv@wizards.com]
Sent: Thursday, September 25, 2003 9:12 AM
To: Reynolds,Kelly
Subject: RE: Magic Item Pricing...
Got a question about Item Slot Affinities. The Behind the Curtain: Body Slot Affinities states "Wondrous items that don't match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity."
The table in the sidebar states that gloves have an affinity to quickness and belts to physical improvement. Does a dexterity bonus have an affinity to quickness, physical improvement, or both?
-Well, since the most prominent Dex boosting item are gloves of dexterity, I'm going to say quickness.
If a dexterity bonus has an affinity to quickness but not to physical improvement, then a belt of dexterity +4 would cost 24,000 gp instead of 16,000 gp, right?
-Something like that. However it is up to your DM, as the final arbiter of the game, what the price of the item is. It is well within their rights to increase the value if they so choose.
Now, I'll use the example of the Belt of Strength +4 and Dexterity +4 (from Behind the Curtain: Magic Item Gold Piece Values). Assuming a dexterity bonus does not have an affinity to physical improvement, its price would be increased by 50% for being on a belt. Also, because these are nonsimilar powers, the second power, Dexterity, has a 50% price increase. So, that puts the price of the belt at 40,000 gp.
So do both of these price increases, second non-similar power on a slotted item and item slot nonaffinity apply? If so, in what order and how do they apply?
-Technically... you would apply the cost as if you were creating two separate magic items... 16,000 gp for the belt of giant strength +4 and then you add a belt of dexterity +4 is 24,000 gp (16,000 gp plus 50%), and then you add the two together to get 40,000 gp plus 50% for a total of 60,000 gp magic item.
Do you first apply the second nonsimilar power penalty, adjusting the price of the Dexterity bonus up to give a new total for the belt of 40,000 gp, then apply the nonaffinity penalty, adjusting the entire price up 50%, for a total of 60,000 gp for the belt?
Or does the nonaffinity penalty only applie to the Dexterity portion of the belt, effectively doubling the cost of the Dexterity bonus?
*******************************************
Chris
Wizards of the Coast - Customer Support
Website: <http://www.wizards.com>
Game Support Phone: 1-800-324-6496
Monday through Friday, 9 AM - 6 PM PST
Corporate Phone: (425) 226-6500
*******************************************
So, the nonaffinity penalty would apply to the entire item, not just the portion of the item that lacks affinity.
Personally, I'm very disheartened by all this. It's sloppy and cumbersome, uses penalties that stack like no other in the entire game, and not to mention that it results in extremely expensive items. Here's what a command word item with one 3rd-level effect, one 2nd-level effect, and one 1st-level effect, all at CL 5, would be priced as, depending on what you go by...
Table
1st power; 3*5*1,800*2; 54,000
2nd power; 2*5*1,800; 18,000
3rd power; 1*5*1,800; 9,000
Total: 81,000
Sidebar
1st power; 3*5*1,800; 27,000
2nd power; 2*5*1,800*1.5; 27,000
3rd power; 1*5*1,800*1.5; 13,500
Total: 67,500
Both
1st power; 3*5*1,800*2; 54,000
2nd power; 2*5*1,800*1.5; 27,000
3rd power; 1*5*1,800*1.5; 13,500
Total: 94,500
...Now, the "Sidebar" price is what we are all used to, but the "Both" is apparently official. If any of those did not have an affinity to the body slot in question, their total price would increase by yet another 50%.
The more I look at this, the closer I get to dumping the DMG as an official source for pricing items in my games and instead going with the AH.