Crown of Doors - level 6
+2 to perception to notice secret doors
Cat Paws - level 5
+2 to athletic checks - Daily that lets you climb at your base speed
Boots of Stealth - Level 3
+2 to stealth checks - no daily
Also, I think the Sacrificial Weapon is dangerously close to being flat-out worse than a plain magic weapon, because I really think weakening your target for a round is hardly ever going to actually be worth the cost.
Oh, I completely agree with you. But if it's a choice between an item with no ability and an item with an ability, the item with the ability is still strictly better, and worth noting (even if the ability is crappy).There is only so much gradation you can have with 30 levels. Sure an item is strictly better but is it 1 levels worth better
In my mind, if an item is just 'better', more people will pick it up.
Which points the finger at Acrobat's Boots and Dwarven Armour, both of which are in the PHB.
I have 2 parties which have been almost taken over by Acrobat's Boots!
Oh, I completely agree with you. But if it's a choice between an item with no ability and an item with an ability, the item with the ability is still strictly better, and worth noting (even if the ability is crappy).
- Summoned armor, level 6/11/16/etc., AV p53; compared to: Magic armor, level 6/11/16/etc., PHB p230. Summoned armor has an additional (minor at-will) effect for no additional cost. Both can be applied to any type of +2 or higher armor.
- Imposter's chain, scale, or plate armor, level 6/11/16/etc., AV p46; compared to: Magic chain, scale, or plate armor, level 6/11/16/etc., PHB p230. Like Summoned armor but only for chain, scale, or plate.
- Dynamic melee weapon, level 6/11/16/etc., AV p68; compared to: Magic melee weapon, level 6/11/16/etc., PHB 235. Same bonuses but the dynamic has a slight advantage with its extra power.
- Sacrificial melee weapon, level 6/11/16/etc., AV p68; compared to: Magic melee weapon, level 6/11/16/etc., PHB 235. Same as above.