Its a new campaign and your DM offers you the following options

just__al said:
I'm the DM in question, we rotate DM's and I'm thinking ahead to my turn. I think if they went with same class I'd make a tweak to the multiclassing.

You can only take your favored class for a multiclassing option (unless the group class is your favored class) and you can't take a bigger than 4 level dip in an alternate class and the main class must also be "in the lead" at all times (so you can't be a main 1/other 4 but you could be a main 5/other 4 and eventually a main 16/other 4)

I would do the same - if you're doing all rogue, you don't want someone just taking level. Your suggestions sound good to me.

I would propose several options to your players and see what strikes their fancy. You never know until you ask.
 

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Played in an all thief game (2nd ed) once. It wasn't a full campaing but then it was never designed to be - just a group of thieves 'doing a job'. Was a good fun game, but for a campaign I'd say the variation in class gets you further than the variation in race so might work better. As an alternative suggest a limited set of classes - paladins & clerics or druids, rangers & barbarians, rather than all the same class.
 




I'd go with same race. It'd open up some interesting opportunities for role-playing.

Same class could be interesting, but I'd be afraid that it would devolve into little more than a contest to see who is the best.
 

I think I'd prefer all same race - not unusual in a lot of campaigns - probably all dwarves would be my choice.

To be really evil the all cleric party would be tough on the GM or if its 3.5 all druids, watch those guys flatten the opposition - on the whole the clerics would be tougher due to the undead turning as well as the healing and combat power.
 

I've run an excellent all-rogue campaign, as well as some racial campaigns. It allows you to focus the game on the social aspects of that race or class which is something you can't make into a central part of a campaign using mixed parties without highlighting that one character as more important to the storyline than the others.
 

I'd advocate all human myself, simply because I'd rather have the extra feat and skill points over any racial abilities, and a party of the same class could be quite dull.

I did once have a group of players all play elves just so they didn't need to concern themselves with torches and lanterns as much. :confused:
 

I think same race, same class could be pretty difficult. I know several DM's that I think could pull it off but it might limit the game in many ways.

That being said, I think it would be interesting to see how 4 or so players all take the same class and what they do with it. By tenth level it would be neat to see how different or similar the characters were.

-Shay
 

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