D&D 5E Its been a few years


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Here's a quick cut/paste from Reddit where a couple of posters (redkat85 and wayoverpaid) were summarizing 5E:

*Defenses don't increase with level. Plate armor means d10 physical protection. This is actually a good thing, because...

*Attack bonuses go up slooooooowly. If you want to improve your attack bonus, assign your skill point to it with a level-up.

*Although it still doesn't use the Vancian Spell Levels and Spells per Day system, the biggest change to magic is that you never have to prepare the same spell twice.

*Casters cast spells by taking metaphysical damage. This is an enormous pile of awesome.

*Multiclassing is nothing like 3rd edition.

*Difficulty replaces all the fiddly +1/-1/+2/-2 conditional bonuses that made rolls so annoying in past editions. They both mean take a bonus or penalty. That's it.

*Feats are sparser and chunkier. They're called perks, and you get one each level.

*Spells don't power up with the X per caster level mechanic. Helps keep the spell list smaller.

*No more reflex, fort, and will saves.

*Opportunity actions have been generalized into a more general action framework, and a number of spells and abilities are reactive. A defensive fighter, for example, can take his action to impose disadvantage on an incoming attack to him or an ally adjacent to him. Makes for a great tank.

*Grid-based rules are not by default. There are rules to engage and disengage in melee, but you don't have to play with five foot squares.

*Rituals! This is a bit of 4e that made it into the game. Um....no.

*Fewer skills, and more interesting bonuses to skills. Bardic knowledge is called Informed, and you burn hero points to use it.

Edited to reflect Modos RPG rules. Strange...not many changes necessary. B-)
 
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