DIRE GOAT
Large Animal (dire)
Hit Dice: 4d8+16 (34 hp)
Initiative: +1 (Dex)
Speed: 30 ft, climb 15 ft
AC: 15(+2 Dex, +4 natural, -1size)
Attacks: Bite +6 melee; or headbutt +6melee; or 2 hooves +5 melee
Damage: Bite 1d4+3; or headbutt 1d8+6; or hoof 1d6+3
Face/Reach: 5 ft by 5 ft/5 ft
Sp. Attacks: Charge for double damage, Rage
Sp.Qualities: Scent
Saves: Fort +8, Ref +4, Will +1
Abilities: Str 22, Dex 15, Con 18, Int 2, Wis 11, Cha 6
Skills: Listen +5, Spot +5
Climate/Terrain: Any land
Organization: Solitary, pair, or herd (6-12)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-9 HD (Large) 10-12 HD (Huge)
Dire goats are massive versions of the normal livestock. They have thick coarse hair (that provides them with a degree of natural armor), thick hooves, and sharp fangs. The males usually have long curvy horns and bony hinges on the sides of their jaws. Dire goats range in color from black to a light red, and they usually have red eyes. Dire goats are omnivores.
COMBAT: Dire goats are very aggressive and usually attack with little or no provocation. The females usually only attack if their young is threatened, but they are known to lash out with their blunt hooves without warning(sometimes even at other dire goats).
Rage(Ex):A dire goat that takes damage in battle goes into a berserk rage. It temporarily gains +6 strength, +6 to constitution, +4 morale bonus on will saves, and -2 penalty to AC. When enraged, a dire goat can't determine friend from foe and will randomly attack anything in reach. The DM should randomly roll to see which way the dire goat will turn. The dire goat cannot end its rage itself.