It's Dire! A new dire animal for your enjoyment.

Whers the other one? The first one I saw had the Dire as medium, and the norm as small....I was counting on it as a mount.
 

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My Goat and Dire Goat

Here's my take on the goat and dire goat:


Goat
Small-Size Animal
Hit Dice: ½d8 (3 hp)
Initiative: +2 (Dex)
Speed: 25 ft
AC: 14 (+2 Dex, +1 natural, +1 size)
Attacks: Gore +0 melee
Damage: Gore 1d4 -1
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge
Special Qualities: Scent
Saves: Fort +2, Ref +4, Will +0
Abilities: Str 8, Dex 15, Con 10, Int 2, Wis 11, Cha 4
Skills: Listen +6, Spot +3
Climate/Terrain: Any land
Organization: Herd (3-12)
Challenge Rating: 1/4
Treasure: None
Alignment: Always neutral
Advancement: 2-3 HD (Medium-size)
The statistics here describe the common goat.
Combat
A goat prefers to attack by charging its opponent, doing so every turn with its improved charge ability.
Knockback (Ex): When a goat successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the goat does not provoke an attack of opportunity for initiating the bullrush, the goat does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The goat also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge. The size rules apply as normal to a knockback; since a goat is Small, it can only knockback Small creatures or smaller.
Improved Charge (Ex): A goat goat can charge if he moves in a straight line for a single movement. In other words, he can move freely as a move-equivalent action and then charge as his second action.

Goat, Dire
Medium-Size Animal
Hit Dice: 3d8 + 6 (19 hp)
Initiative: +2 (Dex)
Speed: 40 ft
AC: 15 (+2 Dex, +3 natural)
Attacks: Gore +5 melee
Damage: Gore 1d8 +3
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks: Knockback, Improved Charge
Special Qualities: Scent
Saves: Fort +4, Ref +4, Will +3
Abilities: Str 16, Dex 15, Con 14, Int 4, Wis 12, Cha 4
Skills: Listen +8, Spot +5
Climate/Terrain: Any land
Organization: Solitary or Herd (3-6)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Large-size)
The dire goat has a reputation for a nasty temperament.
Combat
A dire goat prefers to attack by charging its opponent, doing so every turn with its improved charge ability.
Knockback (Ex): When a dire goat successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the goat does not provoke an attack of opportunity for initiating the bullrush, the goat does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The dire goat also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge.
Improved Charge (Ex): A dire goat can charge if he moves in a straight line of at least 15 feet for a single movement. In other words, he can move freely as a move-equivalent action and then charge as his second action.
 





Actually it wasn't that big of a bump, only about three and a half pages, and besides, it was not a bump, it was a valid response to a question ;)
 



You know, in 3.5, rocs are animals...

Muahahahhahahahahahahaha!

Dire Roc
Colossal Animal
Hit Dice: 25d8+250 (362 hp)
Initiative: +8
Speed: 20ft, fly 80ft (average)
AC: 22 (-8 size, +4 Dex, +16 natural), touch 6, flat-footed 18
Base Attack/Grapple: +18/+53
Attack: Talon +29 melee (4d6+19)
Full Attack: 2 talons +29 melee (4d6+19), bite +27 melee (3d8+9)
Space/Reach: 40ft/20ft
Special Qualities: Low-light vision
Saves: Fort +24, Ref +18, Will +12
Abilities: Str 46, Dex 18, Con 30, Int 2, Wis 14, Cha 11
Skills: Hide -4 , Listen +12, Spot +16
Feats: Alertness, Flyby Attack, Improved Initiative, Improved Natural Attack (talon), Iron Will, Multiattack, Snatch, Wingover
Climate/Terrain: Warm mountains
Organization: Solitary or pair
CR: 12
Treasure: None
Alignment: Always neutral

Dire rocs are massive birds with a taste for flesh.

A dire roc resembles a normal roc, in that it is a massive, eagle-like bird with dark brown plumage. Unlike normal rocs, dire rocs have bony ridges along the spine and huge serrated talons on their feet. A dire roc is about 60 feet long from beak to tail feathers, and has a winspan of about 180 feet.

Combat
Dire rocs usually seize prey from the air. They usually only attack humanoids when directly threatened, but individuals with a penchant for humans are not unheard of. The are quite fond of elephants, and often carry them to their nests to feed their chicks.

Skills and Feats: Dire rocs gain a +4 bonus to all Spot checks. They can also use the Snatch feat to grab creatures of up to Huge size.
 

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