Its official: Eberron rocks

Cam Banks said:
Dude, you so have nothing to worry about.

And yes, you are a total bastard, but of the very cunning, clever, and resourceful kind, and therefore I salute you. I'll be over here grumbling about how nice this book is. :)

Cheers,
Cam


Please forgive Cam. Figuring out his proper medication dosage can be such a tricky, tricky, business. But yeah, way to go on the release of a great product. :)
 

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also hooked

Hi,

I bought Eberron on Friday in London. Very impressed so far - with the art and design as well as the ideas and rules. I didn't think I was going to want to run it, but reading through it makes me want to start a new campaign there.

My girlfriend had a flick through and said "why did we start another Forgotten Realms campaign when you knew this was coming out?" I'm going to try and persuade her to run the adventure in the back of the book!

Cheers


Richard
 


Hellcow said:
I have to say, when I saw the title of the thread and the number of responses I was bummed... "Oh well, you can't please everyone." And needless to say, I know that a lot of people will think Eberron sucks. But I'm glad to hear that at least some of you are enjoying it.
Ha, just a little roast for the man of the hour. Its all in good fun. :cool:

I play Dragonlance pretty much exclusively, but its funny to realize just how "Eberronian" in tone my personal DL game already is.

Your world is a fascinating hybrid of the Dragonlance game I play (sort of an "Extreme Mountain Dew" cinematic version of Krynn) and the world I submitted to the contest; its almost spooky. In short, I like the way you think. ;)

Congratulations, you must be thrilled with the final product. I haven't been this psyched about a new campaign world since the release of Dark Sun. Well done! :)
 

With all this positive feedback on it, I'm going to have to at least look at now. How many pages is the main book?
 

KenM said:
With all this positive feedback on it, I'm going to have to at least look at now. How many pages is the main book?

It's a 320-page full color hardcover. RRP $39.95, which is standard now for this kind of thing.

Cheers,
Cam
 

Some of my favorite things about Eberron after further reading:

1. Xen'Drik.
An entire continent of T-Rex filled jungles and giant sized ruins? With drow? Hallelujah! I definitely see this as being my favorite place in Eberron to adventure. A haven of dangerous thrills for explorers, treasure hunters, and elves/half-elves in search of their lost heritage. Its "Land of the Lost" but with drow filling in as Sleestacks. Count me in. :cool:

2. Deep verdant woods with faerie mounds and Princess Mononoke style demonic monstrosities.
Yes! I say again, yes! I've always wanted a D&D setting that played up the mischievous fey angle. After 30 years, finally we have one. Faerie courts and an entire realm that interposes itself in cycles onto the physical world. And deep in the Eldeen woods, a fey court that is constantly connected to the fey world, if you can find it.

3. Living Spells.
Now these are just cool and something I've never even considered. Sentient spells that linger in the waste known as the Mournland, seeking whatever prey may cross their path? Wicked! The thought of an adventuring party sprinting in terror through cave tunnels as a carnivorous perpetual Cloudkill hunts them down is absolutely exquisite. And utterly brilliant.

4. Artificers, and Eberron's unique Homonuculi.
I love the new Artificer class, but for some reason what I find most endearing are the little foot tall dudes made of clay that stay home and craft magic items while the PC is off adventuring. Very cool. :)

5. Race specific Dragonmarks.
I love this. Still think half-elves got the shaft? Trying telling that to one after he lights up your backside with a Storm of Vengeance(!) with no spellcasting levels! Damn.... :cool:

6. Bad ass, Arabian style Sinbad elves.
'Nuff said.

The more I read up on the details of Eberron, the closer it gets to equalling my dream adventure setting.
 
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What I like are the parts where the flavor trumps the rules. example: that new hag monster that sometimes has portentious dreams. There's no "game benefit" -- it's simply a DM's tool to use as part of the plot device. That seems to go back in the direction of putting more into the DM's hands, even as the action point mechanic puts more into the players' hands by allowing them to "control" the randomness of combat/skills/saves at selected key moments. I'm interested to see how it all plays out. But I don't want to DM it -- I want to be a player! I need someone to run an Eberron campaign for me... :)
 

EricNoah said:
But I don't want to DM it -- I want to be a player! I need someone to run an Eberron campaign for me... :)

I'm starting to seriously think about running Eberron, but I'm in pretty much the same boat: it looks like so much fun that I'm really wishing I could play it!

Edit: specifically, I want to play an artificer. :D
 
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