Some of my favorite things about Eberron after further reading:
1.
Xen'Drik.
An entire
continent of T-Rex filled jungles and giant sized ruins? With drow? Hallelujah! I definitely see this as being my favorite place in Eberron to adventure. A haven of dangerous thrills for explorers, treasure hunters, and elves/half-elves in search of their lost heritage. Its "Land of the Lost" but with drow filling in as Sleestacks. Count me in.
2.
Deep verdant woods with faerie mounds and Princess Mononoke style demonic monstrosities.
Yes! I say again,
yes! I've
always wanted a D&D setting that played up the mischievous fey angle. After 30 years,
finally we have one. Faerie courts and an entire realm that interposes itself in cycles onto the physical world. And deep in the Eldeen woods, a fey court that is constantly connected to the fey world, if you can find it.
3.
Living Spells.
Now these are just cool and something I've never even considered. Sentient spells that linger in the waste known as the Mournland, seeking whatever prey may cross their path? Wicked! The thought of an adventuring party sprinting in terror through cave tunnels as a carnivorous perpetual
Cloudkill hunts them down is absolutely exquisite. And utterly brilliant.
4.
Artificers, and Eberron's unique Homonuculi.
I love the new Artificer class, but for some reason what I find most endearing are the little foot tall dudes made of clay that stay home and craft magic items while the PC is off adventuring. Very cool.
5.
Race specific Dragonmarks.
I love this. Still think half-elves got the shaft? Trying telling that to one after he lights up your backside with a
Storm of Vengeance(!) with
no spellcasting levels! Damn....
6.
Bad ass, Arabian style Sinbad elves.
'Nuff said.
The more I read up on the details of Eberron, the closer it gets to equalling my dream adventure setting.