It's the rise and fall....

Aaron

First Post
Count the number of squares you jump as part of your move. If you run out of movement, you fall. You can end your first move in midair if you double move

We can choose to take any action in any order.

So, what happens if I use my move action to jump, see that there's another enemy approaching, e decide to not use another move action?

I fall from midair, abruptly?
 

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Double moves act as a single action, that consumes both move and standard actions.

IE, you don't get your other action. Possibly, if you are forcibly interrupted, you could rule you'd get it back, if you haven't started.

I'll be ruling that you've now got whatever left-over squares you had from your double move.
 



But what happens if I use only a move action, and then decide to get a standard action?

I drop instantly from midair?
Cause and effect dont translate from action A to action B. If you decide something mid turn, contradictory to something else you had in mind earlier in the turn, you never actually performed the earlier action. You dont just drop from mid air. You land where you are as if you had always intended to do so.
 

Cause and effect dont translate from action A to action B. If you decide something mid turn, contradictory to something else you had in mind earlier in the turn, you never actually performed the earlier action. You dont just drop from mid air. You land where you are as if you had always intended to do so.

So I can't change my mind?

What does this sentence mean then?

If you run out of movement, you fall.
 

Suppose, during your move, you trigger an opportunity attack from an enemy fighter. Combat superiority means you stop moving.

Now, suppose you're dealing with an enemy fighter with threatening reach 2. You've just jumped over a chasm, and he makes his opportunity attack before you've landed on the other side.

You stop moving.

You fall.

--G
 

So I can't change my mind?

What does this sentence mean then?

If you run out of movement, you fall.
No, its the fact that changing your mind doesnt matter. If you use your first action to jump and your second action to do something else, it doesnt matter if your initial intention was to move with your jump using both actions. You simply end your first jump, and then continue with your second action.

Now, as for running out of movement, that means that if you roll a jump check that lets you jump 65ft., but you only have movement enough for 60 ft., and you try to jump the 65ft., then you fall at 60ft. Thats it.
 

Now, as for running out of movement, that means that if you roll a jump check that lets you jump 65ft., but you only have movement enough for 60 ft., and you try to jump the 65ft., then you fall at 60ft. Thats it.
That's a weird way to phrase it.

It suggests another meaning: you jump, but if the distance jumped is longer than the feet you can move on a move acton, you drop, no matter what height you were when it happened.
 

It suggests another meaning: you jump, but if the distance jumped is longer than the feet you can move on a move acton, you drop, no matter what height you were when it happened.
The rules are not the physics of the world. Your height jumped is appropriate for whatever jump you do end up making, not what you intended to make.
 

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