Jim Ward from "The Game Wizards: Angry Mothers from Heck (and what we do about them)" in Dragon 154 (February 1990) 154 said:Avoiding the Angry Mother Syndrome is something that I talk about quite often at TSR, Inc. Simply put, if a topic will anger the normally calm, caring mother of a gamer, we arenít interested in addressing that topic in any of our game products. Yes, I know that our company sells adventures full of swordsmen slashing their way through armies, with foul, smelly monsters waiting everywhere to crunch and eat player characters of every description. But I also know that there are clear differences between fighting for its own sake and fighting for a good cause. The "good cause" part is largely what role-playing is and should be all about.
[snip]
Here is a case to illustrate this point. Ever since the Monster Manual came out in 1977, TSR has gotten a letter or two of complaint each week. All too often, such letters were from people who objected to the mention of demons and devils in that game book. One letter each week since the late 1970s adds up to a lot of letters, and I thought a lot about those angry moms. When the AD&D 2nd Edition rules came out, I had the designers and editors delete all mention of demons and devils. The game still has lots of tough monsters, but
we now have a few more pleased moms as well. I know there are many of you out there who are saying to yourselves, "Well, I am going to use demons and devils in my game no matter what TSR does!" That's fine with us. Free choice is one of the positive aspects of role-playing.
Wombat said:I played a couple individual sessions of AD&D 1 and 2 in between, but that was very rare. RuneQuest and Ars Magica held my real interest. Basically in those days, D&D was something to make fun of. **shurg** Different times, different ways.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.